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- If you do the "training" you can try out all the weapons, the only thing is I did not see attachments to try out in there. I didn't fully look around in there, so you never know if I just missed them. But you can try out all the weapons and there are targets at various ranges at the very least.
- what sshamm87 says is correct. You have no time limit once Bloodhound has told you to pick up a second weapon. Run around and try out every weapon they have in the game, with unlimited ammo and whatnot. What they DO need to add is a selection of the upgrades so you can see what a fully kitted out gun feels like compared to the base weapon you find on the stands. Also they should REALLY tell you to do a circuit with the zip lines for the benefit of newbies, since I bet many people don't even know that going in. (they should direct you to the map as well)
- EA_Darko7 years ago
Community Manager
Hey all, thanks for taking the time to share your feedback with the community.
Darko We need a longer range. One with Mods, and no hoops to jump through at the start. Training range is too short to practice for bullet drop and travel time. We need the following at long ranges. Stationary Target, Walking Target, Running Target, and Bunny Hopping Target.
We also need a way to test all of the legends abilities without being in an actual match and testing it out on the fly. A range like Overwatch's training mode would be great!
I pray to God I'm never paired with you
@DrunkenPwNeR wrote:We need a longer range. One with Mods, and no hoops to jump through at the start. Training range is too short to practice for bullet drop and travel time. We need the following at long ranges. Stationary Target, Walking Target, Running Target, and Bunny Hopping Target.
currently you can hit targets out to nearly 800 meters in the training mode. it's only the square ones though. the siloets leave a lot to be desired in a target as well
i somewhat end up with the feeling that recoil in practise mode feels much
less than ingame,
can be placebo but it feels much easier to hit em moving targets than shoot another player.
The targets that are 300m and further are too big, we need smaller targets too and we need to have scopes to the sniperrifles and hopes/attachments so we can learn the behavior of the weapons. We also need (as someone said) more different moving targets, maybe some that moves unpredictable
My thoughts exactly
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