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This, boys and girls, is called life, it’s unfair, but because it’s unfair we are not changing the system to help individuals if they don’t improve, we tried that IRL and it’s called diversity, equality and inclusion, it’s * everything up and it made things worse, merit should ALWAYS be rbe metric for EVERYTHING, you suck at mnk? Get better, you want to play on console? Go ahead but understand that your skill will be inferior because of the hardware YOU CHOSE! Can’t afford a PC? Level up IRL
I am sick and tired of inferior individuals asking for a handicap because they suck in areas they know they can improve.
Objectivity is kryptonite for slackers/losers
All we do is encourage inferior individuals to not level up when you “help” them, you are making them mediocre hence new generations
Teach a man to fish
So based on your words, roller players should be able to demand the stoppage of super gliding, tap strafing and all the other busted movement mechanics PC players have that roller players don't and tell them to just "git gud" because they should be able to play the game without all that special movement which gives advantages - Correct?
And by using those movements they are actually hindering themselves from playing the game the way it was meant to be played and not allowing themselves to get better?
That they are all trash cause they can't play the game the way it was meant to play? et cetera.
I remember when a hint of certain movements asked to be removed from console players, the PC base got really upset. What? MnK players got upset when roller players claimed unfair advantage to all the key binding, movement advantages and aim advantage from distant MnK provides.... wow, who knew.
It always feels like some MnK players will always cry out until every single advantage belongs to them. Shame on you roller players for having one advantage over MnK players, whom have many advantages, for shame!
If you want to cry for something, try crying for separate input lobbies. The two inputs do not belong together period - that is the real issue. Cry for that, don't cry for something that has been in the game for roller players since the beginning that is needed to combat the way the inside of a roller works. Do the research on it.
- VersusGravity2 years agoRising Scout
All the movement tech is available to Controller players. You might have to change binds, but it's still there. I don't think there's anything a MnK player can do that a Controller can't at this point. Plus, they're not "given" to MnK players, it's just inherently easier to do with MnK. Aim Assist however IS given to Controller players, and is exclusively available to them. Big difference.
Hypothetically, take away Aim Assist, how would controller player do against Mouse users? How about at the Pro level? Would Pros still be using Controllers if they weren't given any Assist? Probably not. So we have to start from there. Aim Assist is meant to shrink the gap between the two inputs, not to make them even. It's a very flawed design philosophy trying to make the two inputs balanced. If you want to be at the top level on PC, then you should have to get better with MnK. Not sure why every game just gives Assist to Controller players on PC now.
About MnK players complaining about tap-strafing being removed. At first, it was believed that it was exclusive to MnK players, so the ones using it were MnK players. Now that it's better understood, and Controller players can use it, they would complain as well.
Personally I think the "movement tech" in this game is all pretty much unintended. With 20 tick servers, people warp around too much. I think they need to clean it up. Either make it something that's built into the game and accessible, or remove it.
The bottom line, as always, it's not about being fair. It's about selling skins in the game. It's fine if you want to make the game more accessible and all, but then the game has to be designed around that. If the only satisfaction from playing can be derived from winning fights, then people are going to fight over things like the amount of Assist. It also promotes people to cheat. Might seem abstract, but I believe that's how it gets solved in the end. Screw competitive gaming.
- 2 years ago
@ComicBookGuy2727you're comparing a soft aimbot and some movement bug (that almost no one use except streamers because you actually need skill not like aimbot assist) , if you can't see the difference then welp.
i'm all in for input lobbies , roller player should all be on console lobbies.
and btw you can do most movement bug on controller aswell , but since you can't aim by yourself guess you can't do any move either lmao - CCbathwater2 years agoSeasoned Ace@WTF_Huitzo " i'm all in for input lobbies , roller player should all be on console lobbies."
How about no? Don't make your PC issues a console issue. - TheDarkWaver2 years agoSeasoned Traveler@ComicBookGuy2727 1. The movement techs are inherent bugs in the game that the developers have allowed and want to keep in the game, nearly all forms of movement tech can be done with controllers as well. But yes for fairness they should allow controllers to have an option to also be able to do them. But either way, being able to perform something better cause your input is different is vastly different from giving the inferior input soft aimbot as a crutch. Movement is something we found and have learned to use, AA is something they give to all controller players from the getgo, which is completely unfair.
2. How the game is meant to be played is subjective, it is a movement based, character shooter/BR, movement tech that was in the game since titanfall doesnt detract from that at all or make em worse players, mastering movement and aiming is harder to do than not to do it, even when it gives you an advantage, it is the whole reason that so few people are able to and bother with actually learning it.
3.Again you are mentioning inherent benefits attributed by the input, just being superior vs the inherent input of a developer making and giving someone soft aimbot. Those are very different things, you could technically remove those benefits from pc players or enable more of it to be done on console (all of it is doable on controller pc forexample), but either way they are vastly different "benefits" and one requires massive amounts of skill and knowledge.
4.Cause pc players have the stats to prove their arguments and all controller players have is feelings based whine ? Like it isnt even a discussion, you are conflating and equating that bugs and skill based improvements at a game is at all the same as a developer enabling soft aimbot for 80% of the playerbase per default. Now that we can see that AA is massively too good, to the point that everything pro is legit going full controller, it isnt even an argument anymore...
5. All this crying is legit that, we dont care how it is done, but the fact of the matter is that it is here. Whether the inputs get seperated and controller players are left out of tournaments is one way to do it, or seperate inputs tournaments, either way the result is the same, AA is removed as a massive disadvantage vs people who doesnt have it, aka MnK players.
AA isnt needed for controllers at all, it never has been, it was invented to make bad couch players able to hit a lot more shots and enjoy console gaming a lot more, without feeling how bad they were. This is a fair idea in a none comp or crossplatform game, but in a comp crossplay game, fairness and an equal battlefield is key. The only equal battlefield you can 100% guarantee that, is to have 0 AA in comp and allow everyone to use whatever input they want. - TheDarkWaver2 years agoSeasoned Traveler@CCbathwater Yet consoles/controller inherently made it an issue for pc players/mnk players.
So what is your solution then ?
It is either seperate inputs completely and give them equally, whatever they want, or remove AA entirely and allow both consoles and MnK to choose a controller or MnK. That is the absolute most fair option. - CCbathwater2 years agoSeasoned Ace@TheDarkWaver How about PlayStation plays with PlayStation, on our PS5 controllers? Then all the Microsoft users can have crossplay with each other or not, and play whichever input they wish.
- reconzero2 years agoSeasoned Ace@CCbathwater
Oh, xbox player says hard no to that, assuming you're lumping xbox and pc under the M$ banner.
No, it's time that pc players were turned loose on each other and only on each other. - TheDarkWaver2 years agoSeasoned Traveler@CCbathwater So exactly the same solution basically, everyone only plays with everyone that has the same inputs available to them as they have ?
PS has MnK support afaik, but it is limited and not rolled out for all games, there is no reason why we cant have console vs console as their inputs are the same basically and they both get AA. But AA vs mnk is the real problem, that needs to be addressed.
Your solution is fine, but it still needs to be addressed that in that instance you would still need to remove AA from the microsoft environment to make it fair. - 2 years ago@CCbathwater if you make ps5 only lobbies then xbox player'll never find a game since no one play on this garbage lmao
- CCbathwater2 years agoSeasoned Ace@WTF_Huitzo Doesn't really seem like a PlayStation problem to me.
- HappyHourSumwur2 years agoSeasoned Ace
If Respawn actually wants Apex to be fair & balanced but will still not let MnK players turn crossplay off, they need to use data like this to tune AA for roller players. That all assumes that this is valid data.
- TheDarkWaver2 years agoSeasoned Traveler@CCbathwater Just curious, why do you mind playing with Xbox ? Like it is near identical input methods and their controllers are so damn similar. In my opinion it would be like a windows player saying they dont want to play with linux players or mac players in online games ?
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