5 years ago
anti cheat idea?
only the seller of the computer can install the game and that game is linked to that computer and that oem. so only oem can install the game on the computer and if you don't have a oem install it yo...
@gg123xyz his choice of phrasing amused me that's all 😛
here is some c++ code to show the idea for stopping hackers:
class Server
{
public:
protected:
private:
}
class Player_1 : private Server
{
public:
protected:
private:
}
class Player_2 : private Server
{
public:
protected:
private:
}
// a class for every player in the server, Player_60
int main()
{
Player_1 player_1;
Player_2 player_2;
}
the idea is hackers merge together creating exploits. and by making the player their own private class the hackers can't merge because each player class is private.
this will mean a lot of copy pasting, 60 player per room so copy pasting 60 times which is against clean code rules but it stops ugly hackers which is more important.
the memory for one class is accessed by another class, then the memory is cycled through and then this memory corruption overloads the cycle, which lets the hacker cycle through the overloaded cycle till they get the response they want.
if you just held each player inside their own private class then the hacker could not corrupt the memory and pick at it until it gives them the response they want.
@E9ine_AC"if it was that easy it would be there".
not being able to see where there is a public inheritance i can't rewrite it to a private inheritance so i only made a basic code snippet. right? where is the code where there is the inheritance i can look at for free right now? its not freely available to see and look at is it? no...
idc if its too simple. y du u?