Apex is aiming + movement and nothing more
The above is a quote from someone in a fairly recent thread, and it definitely got me thinking. I disagreed on the spot and said so, although I certainly can understand what the poster was trying to say.
In any event, I keep chewing it over in my head and I'm coming to some thoughts that are a little tangential but I think worth discussion.
I often complain about the gun mechanics in this game as being overly complicated and designed to fight the user so that they have to learn how to overcome the weapon. I cynically assume modern shooters all do this as a way to keep you playing longer. Who wants to play a game they can master in an afternoon (apart from me)? And so, to that end, we get recoil, spread, drop, bloom (no, not in Apex, I know. At least not YET.), and all manner of gun behavior that varies with scope, movement, and probably a million other factors I'm not even thinking of at the moment. And when I've bothered to complain about these kinds of characteristics in the past I've usually been met with the argument that most or all of these mechanics are reality-based. This is how real guns behave in the real world. I'm not sure I accept that this fact means they HAVE to behave this way in games, but that's another discussion for another time.
Where I'm headed with all of this is here: I will also often complain about the ridiculous and ridiculously difficult movement mechanics in games, Apex being particularly frustrating. And again, people always defend them as fun, as bedrock to the game, and as challenging. Yet another skill set that can only be mastered with immense amounts of grind. Which is, again, I'm sure, why the developers love to implement them. But the one thing no one ever says about them is how they're grounded in reality. That's an argument no makes. Because they're not.
And I've begun to feel that if we're going to allow that as an argument in favor or complex and difficult gun mechanics, then we should be able to allow it an argument AGAINST all the stupid motion gimmicks in this game. Bunny hopping? Wall bouncing? Even something as seemingly innocuous as the new and random speed boost we all seem to get (for no reason and when we don't need it). And I haven't even got to any of the outrageous legend-specific nonsense that goes on. But let's just say again, for the record, that Ash and Sparrow are bordering on broken when played by players who can execute their abilities to advantage.
There should be an unbreakable speed cap (Octane being the one possible exception), there should be a cap on the speed at which you can turn, and a cap on the number of times you can crouch or jump within a given time span.
I keep coming back to the simple ways a player could move in Halo 3 vs. the entire suite of gimmick motion mechanics introduced into Halo 5. I don't want to make a blanket statement about how simplicity alone accounted for the success of 3 and its absence for the failure of 5. But it is tempting.
At any rate, if anyone even makes it through this slog I'd be curious to know how others feel about either gun or motion mechanics in this game, or both, and in this game vs. other games.