Forum Discussion
- DarthValtrex4 years agoHero+@lightning_5o They don't get practice out of it. They just get destroyed by the higher skill players. I solo in ranked and get the people who camped up into Diamond as teammates. They don't even stand a chance vs the 3 stack master type players. They don't learn anything, they are lucky to do 50 damage.
SBMM isn't about stats, it's about player retention and providing everyone with an area where they can compete/have fun. It's not fun to get 1 clipped over and over and over...- 4 years ago@DarthValtrex The people one clipping you put the work in the firing range to gain that ability. They deserve to be able to one clip someone who has not put in the practice to be elite. I get it from a dev standpoint but it absolutely sucks for those of us who worked hard to become great at the game. Do you think high skilled players were just magically born good at apex or did they practice?
- 4 years ago@lightning_5o
There are some really nice people here in the forums but unfortunately, I think the absolute majority of people don’t care about higher skilled people being rewarded.
Most people (unfortunately) subconsciously resent people who are competent at certain competitive activities— because their existence is a potential threat to their own ability to win.
And while not all casual players are playing Apex to win the match, I can confidently say that most are. Yes people may try to do challenges sometimes but the majority of people are playing the match to kill their enemies, survive, and be the last team alive. This sounds really negative but plenty of below average players want the same outcomes of above average players even though they aren’t as dedicated to improving their skill set.
Sometimes it reminds me of how some people want Doctor or Lawyer money without actually going to medical or law school. Obviously video games and professions are two different things— but if people think about in-game performance and “wins” as a commodity (like money), its not difficult to make the connection. If you want more money you need to work hard towards a specific field. If you want to win more in a multiplayer video game you should invest time into improving. Unfortunately, the way SBMM works in modern games, improving doesn’t really benefit you (unless you are so good that you’re in the top 1%).
Anyway TL;DR = Many people don’t care about what’s fair, they just want certain outcomes.
- 4 years ago
@lightning_5o wrote:
@RC_OceanI agree smurfing isn’t ok. However, with your idea players that have practiced their * off to get to a masters pred skill level get punished. Why should someone gold skill level have a similar win rate to a master or pred level player? Practice and get better the people who do deserve to win more than those who don’t.Apex is a game which is designed (and supposed) to entertain. Everybody deserves to have fun, doesn't matter how good or bad they are at the game.
Now that also means that no matter your skill level they don't deserve to get punished. This entire argument is then muddied by the fact that this holds for every player and as whenever a good and bad player mix somebody will get the short end of the stick.
And so the point of the matchmaking "should be" to make sure the every player has an engaging, fun and fair match.
Now the questions that arises are:
1. Is the current matchmaking system doing that?
2. Is fighting equally skilled opponents actually fun?
For low skilled players playing against high skilled players is not fun. But I can imagine that for high skilled players only playing against high skilled opponents is exhausting.
On the other hand, from this analysis we can determine that people don't like playing against high skilled players.
Finally I would like to note that the idea that high skilled players are entitled to more fun than low skilled players is very detrimental for the health of the game. Because if the low skilled players don't have fun they will play other games, and there's always somebody at the bottom of the skill ladder
- 4 years ago@Anjunakrokus
I actually think your comment is pretty thoughtful. For discussion’s sake, I’d like to focus on the first sentence of your last paragraph.
“the idea that skilled players are entitled to more fun than low skilled players is very detrimental for the health of the game.”
I’m curious how you personally would feel if I changed one word in that sentence. Let’s try it:
“the idea that high skilled players are entitled to more WINS than low skilled players is very detrimental for the health of the game.”
I’m curious if you agree with the phrase after I changed “fun” to “wins”.
The conversation I like to have with people is, do you believe all players deserve to win at similar rates, or do you believe there should be a naturally occurring hierarchy in win rates, where low skilled players win at low rates, average skilled players win at average rates, and high skilled players win at above average rates.- 4 years ago
A lot can change when you exchange fun and win.
But the only way that highly skilled players win more often than low skilled players is if lobbies contain a variety of players of different skill levels.
This means that each player can find opponent's around their skill level, but also means that the highly skilled players will make short work of significantly lower skilled player and thus win more often.
At first glance this sounds decent. Until you take into account that because lower skilled players lose more often against higher skilled players, there is a tendency that many low skilled players lose to high skilled players.
Furthermore I would argue that playing against equally skilled players is more fun since that provides a good challenge.
If I'm deleted before I could even register what happened I'm not having fun. If I delete somebody before they know what's going on I might have some fun, but not a lot.
Finally, success in the game is essentially zero sum (for somebody to win others must lose). And playing against a much higher skilled opponent really sucks.
So while "fun" and "win" are different separate concepts, increasing fun almost necessarily balances the win rates and fluctuating the win rate almost necessarily introduces non-fun games (for a specific group of players).
I'm not saying they are equal, or that you can't have fun without winning.
I'm saying that the entire system is a pile of hot garbage and it's very unlikely that you can both ensure that everybody has a fun game and that higher skill correlates to more wins
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