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MartenPhilip's avatar
7 years ago

ApexTAB skill rating is a joke!

I am currently world's number 8 best Apex player according to Apextabs. 

This rating system is a joke! 

I'm all down for a 3rd party stat tracker/stat api. 
But you really need to work on your rating/skill variable. 
The current system in place calculates skill based on dividing total amount of kills by matches played. get 200 kills and 20 matches played and your rating will be top 10 no matter what. 

And to make things even worse, I managed to do that as a level 11. 


Remove the "skill rating" rating variable or make a better one, this is just painfully bad! 

19 Replies

  • @MartenPhilip


    I see the point you're trying to make, but I don't think this is the forum (or the correct approach) to make it.


    This is the first stat tracker, it seems, that anyone has created for Apex Legends.  There are certainly going to be issues that need need attention. Especially given that there is no public facing, official, API available.  They are working with the tools that they have available to them and providing you with a service for free because they have a passion for gaming and development.


    Please consider that they are implementing a version of Elo Rating System.


    "Performance is not measured absolutely; it is inferred from wins, losses, and draws against other players."


    Though in a game like Apex Legends, you cannot simply compare players based on wins alone.  There are other skill factors involved in what makes a player "great".  It seems to me that they are attempting to create a system that factors in Legend performance on top of just strictly winning.


    Sure, their approach to Elo may be flawed currently... but it's still new.  I have no doubt that the team behind ApexTab is always looking to improve their product.

    So rather than just taking a giant s*** on them in a forum that isn't even specifically for ApexTab, maybe submit a suggestion for how they can improve their system in a professional way.  They have a contact page, you could even help them improve their API by interacting with them via their GitHub repo.

    Perhaps once there is official API access, we can have a true ranking system that includes many factors.  Maybe something that involves damage, kills, amount of times you were knocked, killed, and respawned.  All of those factors paint a clear picture of your proficiency on a particular Legend.  We'll see how things go as this game grows.


    I am not suggesting that you are wrong for suggesting changes, but maybe you could alter your approach and you might find them more receptive to your input and that could result in a better experience for everyone.

    Sorry for the long post, everyone.

  • MartenPhilip's avatar
    MartenPhilip
    7 years ago
    @the_ambieneer

    That's exactly the point I'm trying to get across it takes more than just totall kills divided by matches played to determine a player's skill.
  • the_ambieneer's avatar
    the_ambieneer
    7 years ago

    I'm not convinced you read my response and actually understood the point I was trying to make.

    Oh well, it was worth a shot...

  • neillkorey's avatar
    neillkorey
    7 years ago

    @MartenPhilip 

    I still don’t see a problem with rating yes it can be fudged with by leaving games but most games you can fudge your stats I have never really cared about stats because most games they are denpendent on how much you play so none of them are really a good leaderboard based on skill

     Moral of the story if you are going to complain about this rating system you need to complain about all of them since the beginning of time or just keep fudging it so you stay in the top 10

  • EA_David's avatar
    EA_David
    Icon for Community Admin rankCommunity Admin
    7 years ago

    I think @the_ambieneer's on the right track here, the current implementation may need tweaking, but posting specifics here probably isn't the best way to go. 

    Reaching out to them with feedback is going to be a much better way to help them improve.

  • It would go a very long way if you could nudge Respawn to publicly release the stats and maybe even an API. Currently all 3rd party stats are living off scraps that they can gather from what is shown on player's profile (so if the player doesn't have the kill tracker shown, even his kills will be missing; and all that only applies to only the currently active character). Any stats collected this way are very incomplete and worthless. And that's very sad since having good 3rd party stats pages (well, official would be even better, but that's really not necessary) is a necessity for any competitive game - so opening up full player statistics for 3rd party devs (in whatever way) should be quite high on priority list.

  • EA_David's avatar
    EA_David
    Icon for Community Admin rankCommunity Admin
    7 years ago

    @Biochemikas I totally agree, and we have reported the community's desire for a stats API. 

    If and when we have any information we'll make sure to let folks know.

  • Silz616's avatar
    Silz616
    7 years ago

    @EA_David wrote:

    @Biochemikas I totally agree, and we have reported the community's desire for a stats API. 

    If and when we have any information we'll make sure to let folks know.


    Don't do it. All it will do is make players obsess over stats instead of enjoying the game.

    Then we'll have threads of "I'm great and my stats prove it so why did this noob kill me" or "why am I playing with people who destroy my well earned (I say manipulated) stats". Not forgetting the posts on here that will be "my epeen is bigger than yours".

    The only judge of skill is imo is in game. Not a stat sheet.

    Just takes Cods K/D ratio for example. Everybody wants to preserve their oh so precious stats which leads to more rage quits and an even more toxic community.

    Just my 2 cents 🙂

  • I'm just pointing out that the current skill rating system is a laugh and needs to be adapted in to something better.

    And yes many leader boards are broken.
    But there are a few exceptions, like the Stat trackers in the FACEIT community and mainly for CS:GO. It calculates various variables, accuracy, assists, deaths, kills, wins and losses etc.

    Even cs:go it self that started dividing people in to skill group purely based on win-loss ratio eventually adapted in to something in more depths taking bomb plants defusals, kill counts, accuracy rating, assists, KDR ( killdeathratio) in to the equation.

    And any feed back on the current most popular 3rd party API is only positive feedback for the developers who might eventually publish their own.

    For example, if Tab didn't do anything, respawn might have conjured one up based on kills divided by matches played themselves, rendering it manipulable and inaccurate.
    Which than stirs up the community with snob trash talking to one another.People are focused on statistics hence the reason there's so many requests coming from the community. And it's not to see any progression for themselves, it's to assert dominance and bragging rights. the classic : "My thing is bigger than yours hahaha" mentality.

    So out of my own concerns of this not influencing Apex at all. I took the liberty of testing the current most popular 3rd party API.
    And it turns out to be a complete joke and failure. Pointing this out to the community makes them aware that they're not special, they're not awesome, no they're all the same and that API isn't considered as an accurate means of describing a person's capabilities. Like I mentioned in earlier posts: My original account scored high on legend and kill to level ratio's. And with the previous SKILL ELO I was on a 11.0 out of 12.0. Then they updated their product and I dropped to a 2.0 rating. As I'm actually one of few players who doesn't focus on getting kills but only focuses on winning, and you don't need 10+ kills per match in order to win.

    So I said, I'll use this forum account to proof my theory that it can easily be manipulated to my advantage of guaranteeing a maximum score and a top 10 placement.

    Which turned out to be true.

    Which is ridiculous it's shouldn't be manipulable at all.
    It shouldn't focus on kills while the goal of the game is winning and not stacking kills, it's a BR game not a Deathmatch game.

    So why is it wrong for me to address this, to spread the awareness with hopes of getting a better product any day soon. But If it were up to me, I'd remove any stat tracking at all as it's usually the only thing people focus on rather than actually playing the game.

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