Awakening collection event patch notes
Looks like we'll get some changes in the game, i'll the most important down here, for the complete news (skins and heirloom) you can click here: https://www.ea.com/games/apex-legends/news/awakening-collection-event
LIFELINE’S CLINIC
Welcome to Lifeline’s Clinic, a new place to heal up and chill out. This new state-of-the-art building is nestled between Gardens and Grow Towers, in the northeast corner of Olympus.
In the center of the Clinic's main floor stands the Med-bay. With it, legends can take advantage of the most refined automated healing system in the Outlands. Whenever injured legends are standing on the platform, a heal tether will activate and attach to them. If the Med-bay is charged, they will get continuous healing. Additionally, the Med-bay's holo-displays will indicate if someone is healing, or if the Med-bay is recharging.
CONTROL LIMITED TIME MODE RETURNS
Control mode returns during the Awakening Collection Event and this time, World’s Edge will be joining the rotation with Olympus and Storm Point. If this is going to be your first time playing Control or it’s been a while. Also, check out the new features we’ll be adding to Control during the Awakening Collection Event:
- Introduce Ad Drones to Control for flavor & storytelling purposes, but yes, you can also shoot them.
- Matchmaking improvement – Fill slots of missing players at the start of Control with new players to prevent imbalanced matches.
- Added tabs to the About screen – seen in Lobby and accessible in Control matches.
- One of the new tabs has a breakdown of Ratings values.
- The other has a breakdown of how the spawn system works.
CONTROL LTM QUALITY OF LIFE UPDATES
- Turned the match Time Limit back on, and have new logic for determining when the match should end which should fix the issue where matches were ending early
- Give players a full ult on respawn if they had one when they died
- Tuned down the Ratings given when you spawn on homebase from 75 percent to 50 percent to the next tier.
- Fixed issue where players on the end of match podium would be in random positions instead of grouped together in their squads.
- Decrease Spawn wave times…
- Max Deathscreen time old: 20 secs new: 15 secs.
- Spawn Wave Max Time Old: 12 secs New: 10 secs.
- First Wave Spawn Max Time Old: 20 secs New: 15 secs.
- Turned off enemy highlights and enemy vehicle highlights.
- Force players to drain neutral point capture progress before starting to gain capture progress for their own team; if capture progress was made on a neutral point by the enemy team.
- Increase capture rate on Objectives based on the number of players capturing
- 1 = x1
- 2 = x1.5
- 3 = x2
- 4 = x2.25
- 5 = x2.5
- 6 = x2.75
- 7 = x3
- 8 = x3
- 9 = x3
- Moved the turbo charger for the Havoc back to Purple Tier.
- Allow players to equip 3x Scopes on LMG's and Assault Weapons in the Loadout Selection Menu.
- Allow players to equip 4x-8x Scopes on Snipers in the Loadout Selection Menu.
- Merged the Marksman and Sniper Loadouts into a single Long-Range Loadout, Added a Specialist Loadout Category to give players more Med-Close Range options.
- Updates to Spawning Logic to try to prevent players from spawning near enemies.
- Players now gain Ratings for team actions like Zone Neutralization or Capture even if they participated in the action and got personal Ratings out of it as well ( previously the player would get one or the other ).
- Players will no longer get the Playing With Squad Ratings bonus for Ratings gained from Lockout being broken, and Bonus Capture Timed Event being completed.
- Removed the Squad Wipe Ratings Bonus when killing an enemy.
- Added a HUD message when Lockout is no longer available in the match ( displays again if Lockout conditions are met when Lockout is not available).
- Control: Moved the scoreboard to the inventory as the first tab. Changed the scoreboard button to be the same button as the inventory on the respawn screen.
- Arenas: Moved the scoreboard to the second tab in the inventory and added new tracked player information( assists, and crafting materials), and round wins for the team.
- Scoreboard added as a tab while spectating in Arenas
- Scoreboard added as a tab at the end of the game for both Arenas and Control
- Updated the art and position of the shields regening UI on the HUD to sit above the players unitframe
BALANCE UPDATES:
Crafting
- R-301 and Rampage removed from crafting and added back to floor loot.
- Wingman and CAR SMG added to the crafting and removed from floor loot.
Out of Bounds
- Weapons and Abilities will now only stow in an OOB trigger when the player is on the ground (OOB timer will still tick up).
Bocek Bow
- Optic on Gold version defaults to the 3x Ranger.
Mirage
- Can now use decoys from Valk Skydive Re-Deploy.
Lifeline
- Combat Revive
- Moved revive cancel option from Lifeline to the player that’s getting revived.
- D.O.C. Heal Drone
- Healing pool increased from 150 to infinite (still lasts 20s).
- Doubled the healing radius.
- Care Package
- Cooldown reduced from 5 minutes to 3.5 minutes.
- The weapon attachment panel now comes with a Shield Battery instead of two Shield Cells.
- No blue beam on initial drop (will still show up after the Care Package lands).
BALANCE UPDATES:
Crafting
- R-301 and Rampage removed from crafting and added back to floor loot.
- Wingman and CAR SMG added to the crafting and removed from floor loot.
Out of Bounds
- Weapons and Abilities will now only stow in an OOB trigger when the player is on the ground (OOB timer will still tick up).
Bocek Bow
- Optic on Gold version defaults to the 3x Ranger.
Mirage
- Can now use decoys from Valk Skydive Re-Deploy.
Lifeline
- Combat Revive
- Moved revive cancel option from Lifeline to the player that’s getting revived.
- D.O.C. Heal Drone
- Healing pool increased from 150 to infinite (still lasts 20s).
- Doubled the healing radius.
- Care Package
- Cooldown reduced from 5 minutes to 3.5 minutes.
- The weapon attachment panel now comes with a Shield Battery instead of two Shield Cells.
- No blue beam on initial drop (will still show up after the Care Package lands).
RANKED UPDATES:
Split Reset
This split’s reset is softer
- 13.1 Split Reset: 6 → 4 divisions
Entry Cost
Lower entry cost
- -10 RP across all divisions and tiers.
Diminishing Kill Values:
More RP for high elimination counts
Currently the first three eliminations are worth about 100%. The subsequent three are worth about 80%, and anything after that is worth about 20%. We are changing it so each squad is worth about 20% less, while maintaining a minimum of 20%. This will give winning teams with high eliminations about 40 to 60 more RP.
Kill Tier Differences
More RP for killing players of higher tier