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@hayhornobody said it was hard, just super long and it still is if 50k xp are required for each level
@E9ine_ACplenty of time? 50k xp for each lvl? wtf
- hayhor5 years agoHero@NaRnIaaa It isnt super long. We are halfway through the season and I'm 11 levels from being done. And I havent targeted any challenges. Just play.
- E9ine_AC5 years agoHero+@NaRnIaaa It is meant to be long. A lot of us have nothing to do. But play. We have no in game quest goals the battle pass extension was to give us something to do all season. This turned to be a bad move on their end because of casual players not being able to finish it most likely.
I know I asked for long farm quest. I get bored just entering a match doing same thing sometimes. We just need something to do that takes time.
- Lord_Scorpion345 years agoLegend@hayhor I have completed every challenge so far. IDK why I do it. Not like they give you anything extra for doing them all. But they should!
- 5 years ago
@hayhor it's faster and easier in the sense that the daily challenges don't take long and will fill a level for you. Not to mention we've had an entire week of double EXP and 10 free levels.
It takes longer in the sense that 50K EXP a level is through time alone, 277.7 minutes for one level, or nearly 5 hours. Players like me who used to power through 12 levels in 2 days then ignore Apex for the rest of the week, now have to open up Apex every single day to spread the work out across the week.
I've spent the same amount of time playing every weekly reset, and comparatively, previous seasons were better, especially since after finishing the initial 12 levels, I could open up Apex freely if I was bored enough. This new season rewards me with 4 measly BP levels on the first day, and 1 BP level every day subsequently, while doing the same thing, AKA, playing for the objective / daily and quitting the game once said objectives have been reached.
Edit: Proposed Changes:
2.5k EXP per star. One solid high-performance win should be enough to set you over, or nearly over an entire BP level. The point of playing Apex is to play Apex, not grind for the BP. Current BP state incentivizes grinding out the objective rather than winning the game, and it should be the other way around, where winning games feeds into grinding out your BP.
Reworked challenges for less clunky, more accessible per-game objectives. No more reviving / respawning teammates, no more objectives centered around crafting or looting CPs, no more objectives about kills with CP weapons, no more loot X legendary item, etc. etc. Kills / Knockdown objectives should be delegated by ammo type, not specific weaponry, with the primary ammo types (Heavy / Light / Energy) changing on a per weekly basis. Damage objectives should be delegated to all ammo types.
Increased objective rewards, generalized / accessible objective requirements, increased objective requirements. No more play X character have teammates use Y ability Z times. Reworked to X class uses tactical / ulti Y times. No more hit X targets with Bangalore smoke grenade, no more "Kill a target while they're inside Caustic gas", no more, "scan X traps as Bloodhound".
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