7 years ago
calling dibs
Then the POS teammate runs and grabs it, This has happened MULTIPLE times, I guess calling dibs doesn't matter. I can understand if it was a gun etc at beginning of game, But on scopes/clips, I mean CMON
Then the POS teammate runs and grabs it, This has happened MULTIPLE times, I guess calling dibs doesn't matter. I can understand if it was a gun etc at beginning of game, But on scopes/clips, I mean CMON
I rarely play with randoms due to trolls/communication etc. If one of us is busy we might ask our teammates to lock it for us. Team work works better when you have a squad of "friends". Make friends and your experience might just improve.
Anyone can call "dibs" even if they don't need it just to troll.. so if someone in your squad calls "dibs" on every single item pinged, are you going to still honor that "dib"? Because if so I'd like to see that. Like honestly I'd really like to see that. You could be playing with me and what the hell, I can call "dibs" on any single thing I want and if so, and you'd really honor the "dibs" calling, you'd leave every single item ever pinged just because someone else called "dibs" on it even if they didn't need it?...so @ZeroCool_GA is right.
You snooze, you lose. Simple.
Mozambique Here!
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/ /っ
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DIBS! (always)
\ [O] /
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I'll put a cheeky 'dibs' on an item to put someone off taking it but I'm not disappointed when they do. I mostly use it just to pinpoint the location of an item.
Who uses dibs when they're close to an item? I only use it when I'm a distance away and need it marked. I'd appreciate it if there was an audio cue to indicate a teammate had taken the item I called. Something like "sorry brother, I took it." Ashamed to admit that I was late for 2 gun fights yesterday because i was searching the building for an item I knew I called out only to realize a teammate took it.
Then why even have the ability to call dibs?
I think this mechanic is good as it is.
Don't view it as some kind of forced obligation for others to leave the item, but rather as an ability to quickly declare your desire for the item. This gives the other player awareness of that desire, but leaves the choice to respect it or not. Same as hovering your mouse on the legend during selection or asking for it in the chat.
Locking the dibsed item can lead to negative consequences when the other player really does need it more (say, you're far away from it, other player is closer and encounters a hostile. If it's an armor or a weapon at the start of the game - it would obviously be more important than your desire. He can even give it to you later.
Having played with a lot of random players, my experience is that people mostly respect the dibs. The opposite happens maybe once per a few dozen players. So I don't see it as a problem at all.
Between the complete absence of this mechanic and locking the item out - I think it's in a sweet spot.
I respect dibs 99.9% of the time. But if I was standing over it while it was marked and picked it up literally in the moment you call dibs, you can stop whining about it.
This is my problem, I get * teammates that don't look at their mini map and realize I was basically on the item when it was marked and you dibs it as I'm picking it up and you start having a hissy fit and quit.
Good job,