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5 years ago
@DoYaSeeMe Ah there's undoubtedly discrepancies between real-time play and what we're seeing via spectate, so the line does get blurred sometimes.
We've been playing long enough at this point to spot the difference though I should think, at least for the most part anyway.
5 years ago
@MandatoryIDtag Well, all these differences we spot are based on the server reality. This means 20Hz update rates, the rest being interpolation (movement of the player is pretty smoothed out), lag compensation being applied (projectiles going near targets but still hitting them), player delay being factored in, etc.. Just think about the fact that probably no player does get shot behind cover in spectator mode.
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