Can We Get a Real Anti-Cheat Please?
So cheating is here to stay in FPS games, or so one would think. Apex Season 21 is a cheaters paradise, XDefiant launched a few days ago and cheaters already infested the game within 2 days, zen scripts is literally a top google search. The finals was damn near destroyed after cheaters infested the game to a point most (including myself) just stopped playing. Name any AAA FPS, cheaters have been a serious problem.
Now I am not a programmer, nor versed in coding, but we can’t as a community and watch as this cheating cancer takes over literally the entire FPS genre. There has to be an answer that is more simple than we think right? I mean is it theoretically possible to just program a “true anti-cheat” that could pick up when a player is having more than normal accuracy and just monitor it for a bit? Would it be possible for someone to program an average accuracy or dps, and have that as a baseline, that then has an AI run against reports of cheating? Can we make IP address bans a thing again?
As a player who just tired of watching clear as day walling, aim botting, and general cheating in FPS games and specifically Apex Legends, there has to be a way to end this. Otherwise I feel like FPS games are on the brink of collapse like someone with stage IV cancer. There’s a chance to make a change a beat this, but you have to act radically now. With XIM, Cronus Zen, dual computers and smart monitors with AI, there is cheating for every budget from $80- $5000, you can cheat and with enough money spent get away with it.
Maybe I’m delusional, but if we give devs and true sign of; “hey fix this or I’m done” we can beat them, otherwise, like most of my friends and myself, I find myself finding other game to play because I just don’t want to spend my weekends playing against cheaters who have ZERO repercussions from cheating, can get caught, make a new account and do it over and over and over.
Hey folks!
Just dropping our latest update on the recent anti-cheat progress.Work is always ongoing on this front, but here's a quick look at some of the improvement we've seen since the recent changes.
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