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@hayhorLobby server handles player data (account stuff, stats, matchmaking, etc.) while game servers process match simulation (positioning, interactions, outcome, etc.). Very different things which would affect the gaming experience very badly if done simultaneously on the same machine.
Also, the performance display doesn't reflect the network buffering, which might be dynamic to make up for the limitations of performance. The buffer may vary between 1-3 frames (maybe more), and that can mean 33-150ms of additional lag server side(considering the tick rate of 20-30hz) and 16.66 - 50ms of additional lag client side (considering a framerate of 60 fps). It's a pretty wild guess, but can explain the hugely different experience we sometimes get, although the basic ping is about the same.
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