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I know what that is 🙂.
This is a placeholder texture, which is usually small in size ( like 4x4 or 8x8 pixels), that's why it's so blurred. These placeholders usually have weird colors, so that they stand out and indicate situations where the actual texture failed to load. In this case, the minimap for KC failed to load and I think it might indicate some memory management issues(very likely from code), especially since it's there after the restart. I wonder if this always happens every time KC (or any other map) comes into rotation the second time during a single play session.
Anyway, @Koochi-Q I'd say you should know the map by heart, you're not a noobie, c'mon :P
@DoYaSeeMe -string line memory error- or something like that used to pop up when I'd get it on my pings.
Might aswell be mandarin to me, figure it makes sense to you? XD
@Koochi-Q Yeah, usually gets fixed quite quickly but its happened on a few occasions lol. 😛
The ping one was particularly annoying, especially when pinging an enemy as it was real distracting.
- 5 years ago
@MandatoryIDtagHmm, this means that more than just the texture was missing. Maybe there was not enough allocated memory available to store all the data and some of the minimap parameters didn't get their values, therefore generating an error.
@hayhorPretty sure this isn't a connection thing, as textures are stored locally.EDIT: actually if some connection problems would affect the normal process, preventing the correct memory cleanup, then...yea, kinda.
- hayhor5 years agoHero@DoYaSeeMe Could be. When it happened to me other stuff was messed up too, like voice chat and stuff.
- 5 years ago
@hayhorsounding even more like memory management issue.
To explain the basics: for the game to run fast, the relevant data is unpacked and loaded into RAM memory. But that space is very limited, so what isn't needed anymore needs to be cleaned off. Sometimes, it can happen for some data to not get removed, usually when some wrong code fools the cleaning manager into assessing that it's still needed. So, the next time when new data is loaded, it has less space available in the memory. As long as there still is enough space, hardly anything will happen, but if more and more amounts of data remain uncleaned due to the repeating the cycle, it can get to the point where there's no more enough space for new data and that's when failures start to happen, from missing stuff to abnormal behaviour and ending with freezes and crashes.. Restarting the game solves the issue because it implies cleaning the memory completely of all the game's related data.
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