Forum Discussion
Asmodeus566
4 years agoHero+
I think part of the problem is the whole this is a team based game that rewards team based play so little but rewards individual stats so much more.
EA can start to fix this by doing certain things in Control that could drive the direction of the mode into a team play and objective orientated direction yet still award individual accomplishments.
A good start would be the stat trackers they decide to use my suggestion right now would be:
Captured control point tracker.
Neutralized control point tracker.
Control games won tracker.
A kill tracker for this mode would be counter productive as this would overly promote TDM vs Control type of playstyle.
Kyldenar
4 years agoSeasoned Ace
@Asmodeus566 You really want to get people playing objectives?
Skip trackers and that junk.
Reward Crafting Metals (maybe even Apex coins) for high scores on objectives. Do the same in BR.
Yeah, you can drop Fragments hot, get like 10 kills and look impressive like a streamer (hint: you won't, or you'd already be one) or you can actually play the BR mode, survive to 3rd place or better, and get some guaranteed crafting metals, with a 2% chance at some 50 Apex coins or something. Maybe even Apex pack for 1st place.
Then suddenly people would be playing the modes they way they are designed.
More carrot, less stick.
Skip trackers and that junk.
Reward Crafting Metals (maybe even Apex coins) for high scores on objectives. Do the same in BR.
Yeah, you can drop Fragments hot, get like 10 kills and look impressive like a streamer (hint: you won't, or you'd already be one) or you can actually play the BR mode, survive to 3rd place or better, and get some guaranteed crafting metals, with a 2% chance at some 50 Apex coins or something. Maybe even Apex pack for 1st place.
Then suddenly people would be playing the modes they way they are designed.
More carrot, less stick.
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