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@Daze623 thats not how optimal TTK works though. If your perception of optimal TTK is non optimal play? Perhaps we just need to agree to disagree here. And as I mentioned the actual spreadsheets that do try to cover optimal TTK work in the way that I described. Those are indeed more in depth and a hell of alot more work put behind them.
The spreedsheat that you linked looked like a 12 year old put together, no offense - perhaps that is why it has 303 views over the span of two years.
Optimal TTK in season 1-2 that had almost no random recoil and you could turn off 95% muzzle flash - would mean that optimal TTK was anything close to 100% headshots - my wild guess would be 80%, since the nature of how easy it would be to land them.
Thats why you cant really compare a spreadsheat from season 1-2 vs one today. Since today you cant turn off muzzle flash, you have random recoil.
These are the reasons why I told you that simply looking at raw damage numbers from non optimal spreadsheats back in season 1-2 wont give us anything.
If I look at my own data, from my landing shots I had almost 50-70% headshots from my season 2 sessions, that has decreased by a lot - due to random recoil / muzzle flash. That would tell me that my optimal TTK was a lot shorter during that season. Since it was easier to hit headshots - and I was doing more damage per bullet.
- @NitromethaneAP That's not how you calculate a game's TTK but sure it'll be whatever you want it to be just to end this nonsense. lol
@Daze623 optimal TTK you calculate based on the individual and the formula requires your input on % on headshots, body shots and arm shots (depends on how many registration points there are that vary in damage) - they also take in consideration the range due to bullet drop down damage.
You can also compare your optimal TTK to the best players in the world that way.
Well its like talking to someone who just googled this today, bye.
@apostolateofDOOM The easter bunny was just here!
Thinking about it last night while playing...current Apex has some good variety in general. I just don't find it near as engaging or even as effective as Season 2. It was legitimately fun in season 2 to see what sort of loadout I would end up looting because the options were that good and that plentiful. Mostly I would base it on the dominant ammo type I would find on drop:
- light ammo I'd go with Alternator plus hop-up/R-99/R-301 combo
- heavy I'd go with Spitfire/Wingman/Prowler with select fire/Longbow combo
- energy I'd go with Havoc or Devotion with hop up and a Triple Take
- shotgun I'd go from Bique to PK and mix in something else with it.
I used Snipers A LOT in season 2 actually, given that I didn't have to reserve a special ammo slot. Mostly Triple Take.
While there are options in Season 8, i don't get near the same feeling. Snipers I rarely use anymore since I don't want to manage a separate ammo for them, and some other options aren't as effective as in Season 2.
Care package perspective, Mastiff and LStar were far better in the care package with PK and Prowler in the loot pool. Mastiff has been terrible for me since the patch too. Ridiculously bad. So much so I'll pass it up for a Bique now.
- SewerTierGamer5 years agoSeasoned Hotshot
Not nerfed enough...
- SewerTierGamer5 years agoSeasoned Hotshot
100%
@ArchAngeL-PCX yeah when you got the Mastiff from the care package, you knew * cheeks were going to get clapped. Now you only get that feeling when you get the Kraber.
I miss the alternator disruptor sound when you fired the gun, pewpewpew. Atleast back then you could play what setup you feelt like per game, nowadays I dont get that at all - its the same one setup.
I got my 20 kill badge on my pathfinder from season 2 playing Longbow in skull town, havent picked up a Longbow since that season - feelsbad.
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