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The Hemlok’s damage will drop from 22 to 20. So pretty much the issue has been totally missed by developers who think base damage is the issue.
The issue is the 3x multiplier for head shots that currently lead to 66 damage. So with the change 60. Amazing so instead taking 198 for a 3 shot burst I will take 180 meaning 2 burst kill is still a thing with purple shield or even red if you get a full burst. Do the developers not thing something is wrong when a burst gun can kill you quicker than a headshot from a sniper? Like am I missing something when you are rewarded more for spamming a burst weapon than actually having to time your shots and distance with a sniper? Reduce the burst rate of fire. Lower the multiplier to 35 per headshot so it requires actual skill to kill some one not one lucky burst.
The Mastiff will also change a bit. The shotgun will gain more spread on the third and fourth pellet to reduce the max range?
So a gun that is pretty much a lottery weapon has now been made even less likely to consistent damage? Like are the dev team even reading the constantint complaints about the random numbers coming from shotguns.
Explain how the shotgun is hated due to its rng(i love shotguns but its a risk to take one as you never know if you will win or loose the lottery when you shoot and get 13 damage) and somehow the developers think " Hay you know what it needs more randomness". Really play your game developers.
A stock Prowler will come with 210 reserve bullets rather than 175.
Wow the only change that actually adds up and makes sense.
Please can some one from the development team actually start speaking and listening to players. As the changes here clearly show this isnt happening.
I have lost over 100 friends who use to play as they straight up refuse due to the state of the game.
If its not a third party its a cheater. If its not a cheater its a triple take. If its not a triple take its a hemlock. I love this game and have played since day 1 but this season killed any motivation for this game and it seems the hemi is still going to be an issue and shotgun random damage is going to be worse. Spending months working on stupid boxing ring was obviously more important than listening to the issues and actually fixing
- 5 years ago
@hayhor Math is a little wrong, but the point is still valid. One Hemlok round to the head is 39 damage, for a whopping total of 117 damage should all 3 hit the head.
New Hemlok math is as follows:
20 Damage to body, multiplied by a 1.75x headshot modifier = 35 damage x 3 = 105 damage total should all 3 hit. AKA, not much difference. You have a much narrower window to down someone through headshots should you miss one or two rounds, but with how accurate the Hemlok is, it's really not a problem.
A much better nerf would be to knock Hemlok damage down to 15 per round, 45 per burst, and reduce headshot multiplier to 1.6. That brings Hemlok headshot burst from 117/105 down to 72, requiring someone to land 9 rounds perfectly on the head while not touching the accuracy, keeping the Hemlok as a very viable accurate mid-ranged AR.
- hayhor5 years agoHero@pastaclown Ok yeah thanks. I thought I was getting screwed! 🤣
I've 2 burst people with full shields. I'm not that good and agree it is too strong as it sits today.- 5 years ago
Going live in 4 minutes, who is getting the heirloom ?
For me, I will just get sky dive....let see if there's a good one.
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