@hayhor"There's so much less RNG now."
I'm gonna call this "eye of the beholder." Yes, less RNG on a hot drop. Any other point in the game it just becomes risk management, something I very much miss from the current game. Now if you want a good shield you better be willing to die for it. And why even bother looting for good kit when late-game bin resets just hand out everything to everyone. There's barely any incentive at all to do anything anymore other than drop cold and hide behind a rock until the reset.
"You can ensure you get a gun by landing at a regular bin now."
Just. Stop. Hot. Dropping. He said with a nod and a smile. And his still genuinely guileless incredulity.
"TTK is longer now due to both the shield build and less powerful guns."
The one thing on the list I will agree is an improvement, although to really understand it, or even notice it, you have to have lobbies of similarly skilled players rather than lobbies of one-clipping smurfs. So, yes AND no.
"Maps have been improved overall..."
Another yes and no. I generally like the evolution of the maps, and I even prefer the current King's to the original, but I'm still butt hurt over the season 15 gutting of KC, particularly all the high spots that were either called off limits, or made handicapped accessible for legends not naturally gifted with verticality.
Surprised you didn't comment on the timer. Even I, the king of the slow game, will admit that the original ring closings were too slow. Not for me personally, but objectively too slow. Now they're too fast. Where's Goldilocks when you need her?