7 years ago
how hard can it be?
how hard can stopping cheating be?
write a script to track people's mov speed and aim and ban anyone who has unrealistic movements/ aiming pattern.
it should literally take 2 hours
how hard can stopping cheating be?
write a script to track people's mov speed and aim and ban anyone who has unrealistic movements/ aiming pattern.
it should literally take 2 hours
@BallClipper wrote:how hard can stopping cheating be?
write a script to track people's mov speed and aim and ban anyone who has unrealistic movements/ aiming pattern.
it should literally take 2 hours
how come it aint implented in all FPS games if its that easy?
I'm no developper, but i'm quite sure this is not how things work x')
Hey.
It's not as easy as your think.
There are lots of people developing cheats or other 3rd party programs.
The anti-cheat team is in compare really small and they do what they can.
They are working really hard on this problem but it takes time and resources.
It will get better soon ^-^
Think of hackers like a stubborn virus. The kind of virus that adapts and eventually overcomes the various types of treatments given to the person suffering from it. Everytime there's progress the virus says "Hah..nope" and finds another way to make the patient even worse than they were before. Hackers are similar in that regard in that they are very smart at finding ways to adapt and overcome the various systems put in place to stop them.
Now I'm talking about the ACTUAL hackers and crackers here. Not the screaming 12 year olds that pay for and downloads thier cheats but the people who actually make them. They aren't stupid people, they know what they are doing where code and script is concerned and will always find a way to work thier way around it. Take Pirates for example right? Remember how when that Denuvo was being put on games and media was saying it was damn near uncrackable? It took hackers just a couple of weeks to prove them wrong.
as i said, esp and wallhacks are indeed very hard to combat. but speed hacks? comeon, the server sees your every move, it's a walk in a park to combat speed hacks.
same with aimbots, the client can communicate the enemy's location and the crosshair location to the server, the server can run a script that follows the crosshair's location relative to the enemy, and if the movement is minimal (close to 0) over a long time, and more than one fight, you can safely assume that he's aimbotting.
that's why in certain games, you only get 1-2 games with cheats before getting banned
Cheaters are like herpies there is no way to get completely rid of it and it pops up at the worst times lol
@BallClipper wrote:how hard can stopping cheating be?
write a script to track people's mov speed and aim and ban anyone who has unrealistic movements/ aiming pattern.
it should literally take 2 hours
If it's that easy then why don't you show them a video of how it's made?
Seriously though. Banning people because their aim moves too fast? That is quite possibly the worst idea I have heard this decade.
So let's say I left my graphic tablet plugged into my PC. I somehow brush it while playing Apex. My perspective spins out at insane speeds. BANNED! Because they don't work the same as a trackpad. The cursor will instantly jump to the location I touch on the tablet without any transition. That would be a lot of p***ed off digital artists. The same probably happens on touch screen monitors too, let alone tablets.
Even if you didn't have to worry about other peripherals, programming something to distinguish between human and inhuman movements without any false-positives is not going to be as straight forward as you think.