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4 years ago
@Cheese9Man Mhh yeah that could be an issue.
Maybe. I guess a solution would be to change the maps so that they contain more POI's that are all nice to land in but none that are like Fragment or Skulltown where literally 60% of the whole Lobby lands in one POI. Rn the issue is that there are some POIs that attract way too many players. A more decentralized map design with many smaller POIs would seem like a solution in this case. Cause they have to do SOMETHING. You fight on drop with a squad or two (or three...or four...) and when you're done with your first initial fight 5 Squads are left and now you're left running across the whole map while searching for another team. It's so dumb 😑
Maybe. I guess a solution would be to change the maps so that they contain more POI's that are all nice to land in but none that are like Fragment or Skulltown where literally 60% of the whole Lobby lands in one POI. Rn the issue is that there are some POIs that attract way too many players. A more decentralized map design with many smaller POIs would seem like a solution in this case. Cause they have to do SOMETHING. You fight on drop with a squad or two (or three...or four...) and when you're done with your first initial fight 5 Squads are left and now you're left running across the whole map while searching for another team. It's so dumb 😑
4 years ago
@Zero-Loot5 100% completely agree! Hoping that the next map would apply such a thing.
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