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No, this thread was perfectly fine before you stuck your non-topic remarks into it. You're one of the reasons these aim assist topics go out of control with nonsensical questions and/ or get closed. Every topic and/ or discussion on this forum about aim assistance and all you do is give your little remark in, please stop.
I gave you a reply, but haven't responded to it. That either shows you're not here for open discussion, but rather to defend aim assist because it directly affects you in some way.
I kindly ask you to stay on topic.
I made a post giving my opinion of this topic and its premise. I certainly haven't personally insulted you in any way, and I think you'd be hard pressed to find where I have broken any sort of forum rules. I did choose the word "troll" very poorly for sure, and for that I do apologize. You are not a troll and I'm sorry for the implication. But, again, that was my opinion of the post, not a name I called you. In my opinion, though, the topic does feel like bait to spur the inevitable, emotional arguments about aim assist. It doesn't seem to invite a discussion. You seem to be addressing a faction that I don't really see here on the forum, of players who say that aim assist "doesn't really do anything." You will find plenty of controller players here who understand how aim assist works, and are happy to take part in a nuanced discussion.
What do you mean by "a big deal" in the title of this thread? You see, that question contained in the title is the only question asked in this thread. Do you want to discuss that aim assist is overtuned in some ways? Then say that. Give some specifics and let's discuss that, The rest of the post is just your analysis that aim assist is quite powerful in close range tracking, the one area in which they excel compared with KBM. Literally no one is going to argue that that isn't true, but you've presented it as your main thrust.
- 4 years ago
@pandareno1999Just leave it, no sense here. Ignore.
Homie wants to do good while sucking.
- Anonymous4 years ago
@pandareno1999
I accept your apology, as I did take it as you were calling me trolling. I might have overreacted a little, but I just felt like everyone was posting nonsensical remarks to where I couldn't even reply before the next one would be posted.
You posted, then someone posted off that, it was close to a snowball effect and so on.
I've been perfectly civil in my discussions, but it seems some don't fully read, can't understand and/ or just are naive then start just saying things I'm not, then the article goes off topic very quickly.
To answer your first question, the "big deal" was mostly just a generic phrase like if aim assist isn't that important, powerful, a big deal etc. Matter of fact, "Big Deal" reminds me of all biased controller players I come into contact with.
Like, if a controller user suggests aim assist isn't that A) powerful B) big deal and/ or C) important because mouse & keyboard get their entire arm for movement, but then I ask that same person, "Have you ever played on a mouse & keyboard in Apex Legends...? Crickets 8/10...
My discussion was meant to be about my observed experience moving between both devices.
I watch ItzTimmy and/ or Faide somewhat, but haven't heard them talk about this subject of CQC at all, so I was quite surprised when I first experienced a controller in close quarters combat while using mouse & keyboard, just what a shock.
I would honestly love an honest open discourse on the subject of aim assistance in Apex Legends PC.
1) Aim assist (both tracking and/ or slowdown strength). Is it possible to achieve a balance while two different inputs play in the same ecosystem, or should there be non-aim assist servers?- pandareno19994 years agoHero+@Popa2caps Hey man, thanks very much for reading what I said and your response! Your post above presents some much more considered thoughts worthy of discussion. Hopefully I won't be too lazy to revisit this at a not-so-late hour to take part. Cheers!
- Anonymous4 years ago
@pandareno1999
Thanks!
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