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@full951 I'm sorry but paragraph 3 is just incorrect. Season 6 (September) launched the input based matchmaking and you were able to que kbm lobbies and then switch to controller but not able to que controller lobbies then switch to kbm...and if you played pc you que into pc lobby regardless of your input. So controller on PC goes into pc lobby...if you qd into kbm lobby aka pc lobby you could switch between kbm/controller. If you qd into controller lobby with both inputs you were unable to switch to kbm...you have never been able to get into a console lobby on PC since the ibmm was implemented
And Microsoft vp is on record stating he feels 3rd party kbm on console could create an unfair playing field but announces that they won't implement blocks on a SYSTEM level fore 2 reasons.
1) they want to leave gameplay management in the hands of the developers. Meaning the devs should decide how they game is played
2) they feel it will restrict access to those with limited accessibility
Which again I'm cool with both. I have stated I have no problem kbm on console even though I think it's detrimental.what I do have a problem with is kbm and pad mixed lobbies.
Otherwise I might as well bind wasd to a left foot joystick jump to a right pedal and just use qwe
Asd. Asd primary binds since I "have arthritis" adding two more control devices on two more limbs shouldn't be a problem. Even though this would be an even greater mechanical advantage of kbm
@HamoHitman wrote:.... Otherwise I might as well bind wasd to a left foot joystick jump to a right pedal and just use qwe
Asd. Asd primary binds since I "have arthritis" adding two more control devices on two more limbs shouldn't be a problem. Even though this would be an even greater mechanical advantage of kbm
yes, this is absolutely doable with first and third party controllers and is available to you and anyone with or without arthritis. no dev or console maker has any problem with that even if you throw a mouse in the mix. I 100% guarantee it
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