Forum Discussion
@Eshshshss wrote:@DoYaSeeMeI think this game is just about the "clutter" - visual, audio, bug, hackers etc.
It just is.
As hectic the actual battle field is as is this game.
Thus you just need to adapt, do your best, and at the same time not expect to be like a Marvel superhero who destroys everyone singlehandedly. You will lose and lose a lot because a) that's just how this game works b) other players not always are worse than you actually 🙂
In short - this game is not like e.g. quake where you are intended to pre-aim people based on sound and actually kill them that way. This game's audio just gives you a general sense almost to the level are there enemies around or not. And sneaking from behind is an actual tactic, sure it should not be possible if the person runs behind you while you are not in the middle of the fight and still not hear that, but if that happens during the fight or the person sneaks...works for me 🙂p.s. the only issue for me is that there are sounds in game that shouldn't be there - e.g. noise of Loba teleporting or people healing.
I'd agree but the main problem with the audio in the game it gives a false sense of where enemies are by like with the sound of loud footsteps close by that has you believing enemies in the same room or building as yourself when in fact they are in another building or out in the open.And as other commenters have mentioned listening to the sound of your own or teammates footsteps can often give a false impression that enemies are nearby.
And even that should not hinder (much) of your performance as you should be aware where the enemy team is and can they somehow be behind you.
Otherwise, if this is the 3rd party - back to my point about chaos in battlefield situations.
To be 100% where enemies are you have bloodhound and seer and crypto (yeah actually some people still play him :D).
Sure it would be great to have a sense if someone is coming from behind yet we have directional hearing and even if the sounds of the enemies would be there they would be dampened / lost in all the firing noises and sound coming from the direction we are looking at = useless or close to that.
- 4 years ago
@Eshshshss wrote:
@Redmattgamethe only confusion so far for me (after miles_occulision command was made redundant) has been teammates walking behind me but that is actually a teamwork issue, in my opinion, = people like to just follow you closely for whatever reason that is even though it makes you easily noticable, easy to hit all with one granade etc.
And even that should not hinder (much) of your performance as you should be aware where the enemy team is and can they somehow be behind you.
Otherwise, if this is the 3rd party - back to my point about chaos in battlefield situations.
To be 100% where enemies are you have bloodhound and seer and crypto (yeah actually some people still play him :D).
Sure it would be great to have a sense if someone is coming from behind yet we have directional hearing and even if the sounds of the enemies would be there they would be dampened / lost in all the firing noises and sound coming from the direction we are looking at = useless or close to that.@Eshshshss There's a big difference between this and blatant audio failures though. Take octane for example, I've had a number of issues with him creating no audio whatsoever whilst moving, particularly whilst using his stim
Gibby ultimates with no audio warning before the bombardment drops (arguably the loudest audio initiator in game for an ability)
Silent ziplines, silent doors, and various other shenanigans. As you said, in a chaotic scenario it can be somewhat understood, but these issues occur in basically every scenario you can think of, and in many scenarios where you SHOULD be able to hear them.
- Eshshshss4 years agoSeasoned Ace@MandatoryIDtag agree on Gibi ult - that sound should not be muted in any game scenario and yes it has happened to me as well where I just saw marks on the ground and actually didn't move because I did not hear sound and thought that Gibi's teams is dead = ult will be cancelled, yet it was not and hit me hard 🙂
But oh well.
For me it still is a minor issue as I actually preffer super silent environement till it comes to the battle time with enemy. So if doors or ziplines would not make sound for me or team I would actually prefer that 🙂 less distraction.
If I don't hear enemies opening doors or zipping up... well that would be a problem unless that's in the middle of the s-storm. Haven't noticed that though, usually I get killed because of other reasons = 3rd party, bad positioning, person just has a better aim etc. - 4 years ago
@Eshshshss I've been around since S1, and originally the audio was damn close to be perfect obviously there would be the odd issue here and there but you could generally just chalk it down to too much audio in a small area.
Stuff like silent ziplines have certainly been around for well over a year though, if you was to delve into this forums archives alone you would a huge range of complaints regarding this problem.
In a huge fight I agree its not as big an issue, the bullets flying at you are a much bigger concern lol. However being full sent by a squad across a zipline in a relatively quiet environment with 0 audio indicators to warn you is just silly.
- Eshshshss4 years agoSeasoned Ace@MandatoryIDtag actually talking about bullets - that is one annoying noise that I had to deal with = bullets that just fly by and are not shot at me but someone else even far away. But oh well as I said you live and you learn, adjust.
As for the silent part... well maybe EA one day will discover the mystery behind such changes, shortcomings...maybe :P Until then we can only guess is it there to make us play more or to annoy us more or just a fair mistake by developers.
About Apex Legends General Discussion
Recent Discussions
- 11 hours ago
- 12 hours ago