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reconzero
2 years agoSeasoned Ace
@1ronKeys
"But there is no match for beating another real human opponent. Beating the CPU doesn't have the same feel or worth."
After twenty+ years of shooters I can definitely say that I know what you mean. But I respectfully disagree. I hadn't played my second match of Halo 2 team slayer when I started asking myself the questions that I still ask today and that have ultimately ruined multiplayer gaming for me, and I suspect are beginning to ruin it for a lot of people.
"What did that guy just do that I wasn't doing to him, and yet I'm on the ground and he just waltzes away?"
"What kind of desperation caused matchmaking to put me and ____ in the same game together?"
"Why is every shooter designed with the kind of skill gap that actively encourages cheaters and says to the casual weekend gamer, 'Hey buddy, just run around for a while, the pros'll be along to deal with you soon enough.'"
The list goes on and on. The real point is this: when you say that beating a computer will never be as compelling as beating another person, I call that a lack of faith on your part, though an understandable one. Developers SHOULD currently be engaged in an arms race to develop the AI enemy that is indistinguishable from a real person. Why is this not the NEXT BIG THING in shooters? It should be. I'll say it here right now: the company that does this will be the next giant in gaming, gaming's version of Apple or Amazon. And I'm just some schlub playing games after work. If I can see this why can't they? Why aren't they doing something about it? Halo Infinite was supposed to be a huge step forward with AI, and it WAS a step forward though hardly a huge step.
We wait for the sunrise.
"But there is no match for beating another real human opponent. Beating the CPU doesn't have the same feel or worth."
After twenty+ years of shooters I can definitely say that I know what you mean. But I respectfully disagree. I hadn't played my second match of Halo 2 team slayer when I started asking myself the questions that I still ask today and that have ultimately ruined multiplayer gaming for me, and I suspect are beginning to ruin it for a lot of people.
"What did that guy just do that I wasn't doing to him, and yet I'm on the ground and he just waltzes away?"
"What kind of desperation caused matchmaking to put me and ____ in the same game together?"
"Why is every shooter designed with the kind of skill gap that actively encourages cheaters and says to the casual weekend gamer, 'Hey buddy, just run around for a while, the pros'll be along to deal with you soon enough.'"
The list goes on and on. The real point is this: when you say that beating a computer will never be as compelling as beating another person, I call that a lack of faith on your part, though an understandable one. Developers SHOULD currently be engaged in an arms race to develop the AI enemy that is indistinguishable from a real person. Why is this not the NEXT BIG THING in shooters? It should be. I'll say it here right now: the company that does this will be the next giant in gaming, gaming's version of Apple or Amazon. And I'm just some schlub playing games after work. If I can see this why can't they? Why aren't they doing something about it? Halo Infinite was supposed to be a huge step forward with AI, and it WAS a step forward though hardly a huge step.
We wait for the sunrise.
2 years ago
Dunno how that'd work really.
A computer could just hit you with 100% accuracy 100% of the time.
If you make it not do that, then it's just a bit unreal.
How do you make it have the same flaw and ego in decision making and teamwork. I don't know. Maybe it's a lot easier than that.
But I feel like there will still be something distinctly unhuman about it.
And again, beating something that doesn't exist as opposed to your fellow man. Different feeling different meaning.
- reconzero2 years agoSeasoned Ace@1ronKeys
"And again, beating something that doesn't exist as opposed to your fellow man. Different feeling different meaning."
If you were in a "bot" playlist, then yes, I could see how that could work. But what if you were in a playlist that mixed real players with AI and the AI was so good, so inconsistent and unpredictable, that you couldn't tell whether you were being shot at by a person or a CPU? If a developer could convince me on that playing field then I could happily go into AI-only playlists and never come back out. Maybe that's just me though. There's no wrong answer here - I'd just like to see the computers get so good at mimicking people that I couldn't tell the difference.
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