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Legend Concept Stronghold Control. This is a suppression based Control legend focused on entry denial and structure instead of raw damage or bunker spam. The idea is to create a legend that controls buildings without being oppressive and has clear counterplay. Passive Breach Snare. Stronghold carries 2 Door Snare Mines and regenerates 1 every 30 seconds. Mines attach only to door frames and take 2 seconds to arm. They have 70 HP and are destroyable with a visible red pulse indicator. When triggered by a door opening or an enemy crossing the threshold they apply a 1 second minor aim disruption and sprint cancel plus a 25 percent movement slow for 1 second in a 3 meter radius. The door is not destroyed. Tactical Defense Node. Deployable compact turret with 140 HP and 80 ammo. It deals 15 damage per shot and fires every 0.8 seconds. It has 360 degree tracking, 20 meter range, and locks onto the nearest enemy only. It has a 2 second deploy time and emits loud activation audio with a visible red targeting laser. Tactical cannot be deployed while the Ultimate is active and has a 5 second delay after Ultimate ends. Ultimate Sentinel Platform. Heavy suppression turret with 350 HP and 200 ammo. It deals 20 damage per shot and fires every 0.6 seconds with a 30 meter range. It locks onto the nearest enemy only and cannot headshot. It has a 2 second deploy time and loud motor audio with a visible targeting laser. While the Ultimate is active the Tactical is disabled. The turret lasts until ammo is depleted. Blue upgrade options include either increasing early push control by extending Breach Snare disruption and applying a brief slow on initial turret shots or delaying an enemy tactical ability briefly on first hit from the Tactical turret. Purple upgrade options include changing the Ultimate to fire controlled bursts with the same overall damage output or allowing shots to pass through one additional enemy with reduced effectiveness. The design avoids raw DPS scaling and permanent damage resistance. It is strong when prepared and weaker while rotating. I would appreciate feedback on whether this feels fair and viable without being oppressive.
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