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reconzero
4 years agoSeasoned Ace
@KelRiever Here's my hot take: I'm speaking as one of those players who feels like enemies can put me down just by looking at me, and I basically have to barf up a lung just to get a down on someone else, two lungs and a kidney for a kill. So when I do that much work to get someone out of the game, I'm not really sure I want the dev to make it any easier than it already is to bring them back. Revive/respawn shouldn't be a get-out-of-jail-free card. They exist because it makes it easier for pre-made squads to stick together over the course of multiple matches, but there most definitely should be a cost to getting downed and a cost to getting killed. It's the game's way of saying, "You messed up. You may or may not get a do over depending on your squadmates, but even if you do get one then you need to make a fearless moral inventory, as they say. You need to figure out what went wrong and how to minimize the odds of it happening again." If players get easy and endless re-entry to the game then how are they supposed to learn anything about actions and consequences?
If it was up to me, revive would stay as it is and respawn would be out of the game completely. I'd like to think that would make the average player a little less reckless though I'm sure that thinking is wishful at best.
If it was up to me, revive would stay as it is and respawn would be out of the game completely. I'd like to think that would make the average player a little less reckless though I'm sure that thinking is wishful at best.
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