Forum Discussion

pyrisimo's avatar
pyrisimo
New Traveler
4 days ago

maps

Having SP and ED in rotation along with BM, it's painfully clear how bad Broken Moon is compared to legitimate comp maps. Ranked should only be SP, ED and WE. Not our fault BM and Olympus are bad maps for competitive play. Don't punish us by making us play non-comp maps in ranked. 

9 Replies

  • reconzero's avatar
    reconzero
    Seasoned Ace
    7 hours ago

    That's a good answer. But I'm gonna take exception to a couple of points.

    First: "with BM and Olympus, especially below diamond is that all teams jump in a couple of poi." This is not a map problem. It's a player problem. My personal experience is that this happens on all maps, and that, as you noted, the behavior changes as you climb the ladder. And the developer could change all of this by designing donut-shaped maps. But they don't. I have to assume that's because they want that skill-differentiator to exist. The maps are there to test the players. If they all fail below diamond then that's intentional and happens to encourage more serious players to find a squad. Which is something they should be doing anyway if they intend to make it through diamond or whatever that new try-hard tier is called.

    Second: And I don't want to delve too deeply into this because it's been litigated enough and I'm not here to set anyone on fire, but I couldn't let this go without a response: "Dropships cause hot drops." Dropships don't cause anything. Hot drops are caused by inexperienced and impatient players and absolutely nothing else. Drop ships are a tool and it's up to the players, or at least up to the jump masters, to decide how to use that tool. Just because most players use it wrong doesn't mean the tool is inherently bad or at fault. If a drunk driver kills an innocent pedestrian at a street corner... who or what is to blame? The beer? The car? The pedestrian? Nope, it's the drunk. And you can try solving the problem by taking the beer away from him, but he's still weak, diseased, or stupid, depending on your point of view. And I'd wager whichever quality is at fault will find other ways to out even in the absence of alcohol. Sorry for the labored analogy. Up shot:  Either start abandoning your idiot jump master or, as before, find a squad. Which is what you should be doing if you plan on blah blah blah. You know the deal.

    Lastly: "I want to play the game, rotate and fight late, but when maps are designed for high-action early game fighting where all teams go in a couple of highly populated poi, it misses the entire point of what a BR is about." Your instincts are both noble and correct. This is exactly how you should be playing your matches, especially if you're grinding for a high rank. But on what planet are maps designed for high-action early game fighting? They're designed for whatever kind of fighting - early game or late, high-action or low - the players decide they're for. If you're discovering that most players have a "casual competitive" mindset and that's making your life hell then I sympathize. I belong to the same minority that you do and it makes it very hard to grind ranks as a solo.

    So I'm not saying you should love all maps equally. I certainly don't. But think carefully about the reasons you dislike something, and ask yourself if the fault really lays where you think it does.

  • That's true that complaints about the map rotation never seem to end. The developers really need to clarify their intentions to the player base once more—if the reasoning is solid, people will be more likely to understand.

    To me, a good competitive map is one that allows for a wide variety of strategies and tactics, but I can also understand the perspective of wanting each map to have its own distinct identity. However, restricting player options just to force map identity is putting the cart before the horse. Rather than limiting choices through map design itself, the contraction of options should naturally happen through player interactions and tactical mind games. 

    I definitely agree that there is room for improvement in both map design and the drop system.   

  • pyrisimo's avatar
    pyrisimo
    New Traveler
    1 day ago

    The problem with BM and Olympus, especially below diamond is that all teams jump in a couple of poi. It's even happening on SP a lot. There have been a lot of games so far this season where there are 4 teams alive at the start of ring 2. "Casual competitive" was the worst phrase they could have used to describe the split between diamond+ and lower ranks. It's a great disservice to people learning the game or who solo queue to have wholly different systems for ranked play. Dropships cause hot drops, don't teach rotations or playing for endgame, then people finally get to Diamond and they are entirely lost. I want to play the game, rotate and fight late, but when maps are designed for high-action early game fighting where all teams go in a couple of highly populated poi, it misses the entire point of what a BR is about.

  • reconzero's avatar
    reconzero
    Seasoned Ace
    2 days ago

    I see what you're saying.

    My personal take on the subject is that players need to stop wanting all the maps to be exactly the same (and play exactly the same) and start taking a little responsibility for understanding how their own behavior and decision making can be altered to accommodate whatever it is about the map that they think makes it different from other maps.

    Just my two cents though.

  • sashazyryanov's avatar
    sashazyryanov
    New Veteran
    3 days ago

    This is just my opinion, but I think the biggest differentiator of competitive game is that teams stay alive for a very long time. Like, having all 20 teams alive when ring 3 starts closing. Now, when you have such density of people who can shoot you, having a space where you can play and a path you can rotate through becomes crucial for staying in control of your fate when RNG of the ring isn’t in your favor.

    I feel like Olympus was designed for driving on Tridents and because of that it has a lot of plain open spaces you will die traversing when 10 people are ready to shoot you. This challenge of overcoming poor luck with skill is what makes it less suitable for competitive play than Storm Point and E-District where terrain provides more opportunities for breaking many lines of sight.

  • diogomira18's avatar
    diogomira18
    Rising Traveler
    3 days ago

    A good rotation for me would be kings canyon, Olympus and storm point, I think it's time for a brand new map

  • I will admit, i was very disappointed to see E-District in rotation 😖

  • "Not our fault BM and Olympus are bad maps for competitive play."

    Forgive my ignorance, but I would genuinely appreciate an explanation of what it is that makes one map well-suited to competitive play and what it is that makes another ill-suited for same.

  • Everyone has different preferences about ranked maps to be fair..  Me personally I wanted King Canyon, Worlds Edge and Storm Point 😆 I understand what your saying about the competitive side of the maps tho.

Featured Places

Node avatar for Apex Legends General Discussion

Apex Legends General Discussion

Discuss the latest news and game information around Apex Legends in the community forums.Latest Activity: 39 minutes ago
33,082 Posts