Mini-Mech legend concept
I had another legend concept, I wanted to go back and remake forge into a real menace.
While forge himself according to the lore is dead, I had an idea to turn him into a simulacrum.
His main backstory is that, considering most of the other simulacrums are very old, he himself is new and is therefore infused with terrifying new modern technology.
His main theme is that he is infused with advanced nanobots that allow him to see what his team sees or see what his enemies see. His ultimate merges him with a Titanfall reaper becoming a slow-moving melee mech, a homage to his melee theme.
Above a size comparisson of the reaper, twice as high as a normal legend, and is able to squeeze through double doors when crouching.
Class: Recon
Title: Nanobot monstrosity
Passive: “Nanobot intrusion” Forge injects nanobots into its victims, allowing him to read the victim’s mind.
Finishing an enemy scans their teammates for 5 seconds.
Tactical: “Nanobot meld” Forge activates the nanobots in his teammates for a short duration, making all teammates and Forge scan enemies that they see, even downed allies get this effect. With a nanobot themed HUD effect to inform them that this ability is active on them.
This means all allies and Forge gain a passive for 10 seconds that makes them continuously scan enemies at a range of 25 meters in a 90-degree cone of their line of sight, but this continuous scan doesn't go through objects. Cooldown is 30 seconds. (basically what you allies see is scanned)
Ultimate: “Reaper integration” Forge teleports into a pocket dimension where he is merged with a Reaper and drops down above the battlefield from a portal. Has a 3 min cooldown. Has a 2 second animation where he is slowed down and presses buttons on his forearm and charges his teleporter.
Reaper can only walk and perform melee attacks. It makes a loud stomping sound when moving. Reaper can climb just like legends, however it has to crouch to go through double doors, single doors are too small for it.
Reaper has 2000 health and takes 10 damage per second passively, allowing the opposition to reduce the Reaper’s duration by shooting it. Reaper melee attacks throw back enemies and deal 50 damage per hit and obliterate doors in one hit. When the Reaper is destroyed, Forge is ejected and heavily stunned. Forge can still activate his tactical while inside Reaper.
Reaper has all the signature Titanfall thematic effects, such as the Titanfall drop sound when deploying to the signature titan HUD overlay when piloting Reaper. Reaper switches between right and left fist when punching.
For balancing, the Reaper cannot run, allowing enemies to simply outrun it most of the time, and the HP pool could be increased or decreased if it is too powerful or too weak. The mech will likely serve mostly as a vehicle to make the tactical even more effective, push enemies from heavily defended spots, simply tank damage or defend the team by punching up enemies who attempt to push in close range.
Here is a short video from a movie that could be used as reference what a slow melee mech would look and sound like: https://youtu.be/D3LRpUyQI-E
Or: https://youtu.be/JHLIK5Y_bl8?t=53
Example of it's sound effects (warning loud sound files): https://youtu.be/6zktVUwaJVk?t=116
Yeah, yeah blame me, big mech’s are cool, but hey, that’s kind of Titanfall’s theme, and why would people not love to pilot big machines that makes them play in a completely unique way on the battlefield. You’re playing as an infantry soldier, and then you pilot a large slow melee mech, while the nanobots allow for coordinated teamwork.