Forum Discussion
The fact that certain legends have louder footsteps than others really doesn't help either.
There's just too many varying audio queues and volume levels to balance and everything just blurs into one.
Maybe everything is working fine, but the clutter is so dense that we can't physically differentiate it all?
Take trios for example.
In any given gunfight there is 6 sets of footsteps, a potential of 12 separate weapons being fired.
6 sets of abilities/ultimates.
Back ground audio from other conflicts.
Environmental audio.
Door.
Ziplines.
Grenades.
Heals.
Revives.
Commentator announcements.
The ring.
Now that's just 2 squads fighting. You multiply that with each squad that gets involved and its literally just a barrage on the senses.
I honestly think its a balancing issue on various audio volumes thats causing this.
- 5 years ago
@hayhor Thats just a straight up bug, just like last seasons high pitched beep.
- hayhor5 years agoHero@MandatoryIDtag Yeah I get that but how can they not fix the random sounds? They fixed the Rampart boom thing within a few days.
- 5 years ago
@hayhor For the same reason everything else takes prolonged periods of time to fix i guess lol. 😛
About Apex Legends General Discussion
Community Highlights
Recent Discussions
- 3 minutes ago
- 3 hours ago
- 4 hours ago
- 7 hours ago