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The fact that certain legends have louder footsteps than others really doesn't help either.
There's just too many varying audio queues and volume levels to balance and everything just blurs into one.
Maybe everything is working fine, but the clutter is so dense that we can't physically differentiate it all?
Take trios for example.
In any given gunfight there is 6 sets of footsteps, a potential of 12 separate weapons being fired.
6 sets of abilities/ultimates.
Back ground audio from other conflicts.
Environmental audio.
Door.
Ziplines.
Grenades.
Heals.
Revives.
Commentator announcements.
The ring.
Now that's just 2 squads fighting. You multiply that with each squad that gets involved and its literally just a barrage on the senses.
I honestly think its a balancing issue on various audio volumes thats causing this.
@MandatoryIDtag they've got an audio prioritization issue too. Like when you're reviving a teammate, the sound it makes is so loud, it's nigh impossible to listen for enemies pushing you, which is what you're supposed to be doing. Friendly noise overall should just be lowered or removed entirely, I don't need to hear their footsteps nor listen to them pop a battery, I can see them on the minimap and look at bottom left to see when they're healing.
In gunfights, it makes sense I hear them shooting, why would you remove that audio? But if I can hear them reloading on KC despite being 20 meters away from them, but I can't hear someone open a door literally behind me, there's a problem. I'm really wondering when they're going to at the very least address that there's a problem, instead of being quiet for 6 seasons now.
- 5 years ago
Maybe we'll see something change when the next gen consoles come out. I highly doubt it, but a turning point for audio could be that.
- 5 years ago
@pastaclown They have actually performed improvements to audio over 2 separate sets of patch notes believe it or not lol, and then nothing after that. Since they haven't really acknowledged that its still an issue it does just feel like they've given up.
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