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The fact that certain legends have louder footsteps than others really doesn't help either.
There's just too many varying audio queues and volume levels to balance and everything just blurs into one.
Maybe everything is working fine, but the clutter is so dense that we can't physically differentiate it all?
Take trios for example.
In any given gunfight there is 6 sets of footsteps, a potential of 12 separate weapons being fired.
6 sets of abilities/ultimates.
Back ground audio from other conflicts.
Environmental audio.
Door.
Ziplines.
Grenades.
Heals.
Revives.
Commentator announcements.
The ring.
Now that's just 2 squads fighting. You multiply that with each squad that gets involved and its literally just a barrage on the senses.
I honestly think its a balancing issue on various audio volumes thats causing this.
@MandatoryIDtag I'm not so sure it's just audio balancing, for example today while I was quietly creeping to my hearts content, in a quiet environment, a whole 3 man/woman/it team came up behind me without a sound an suddenly I was dead! And yes some other sounds are a bit too loud in the mix too.
I can do the same to another enemy legend in a quiet environment too, creep up on them from behind unheard.
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