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ColdHours's avatar
6 years ago

No health!?

Just had a game where after engaging three separate firefights there was absolutely no health packs to be found. Even off of the players that were dispatched. This is also after leaving the first area into a second.

I know loot is suppose to be random. But this was just flat out ridiculous.

One eventually succumbed to their doom from the ring passing and being finished off by an enemy. 

7 Replies

  • Outch bro, I seem to get literally 0 health items and a bottom right of the map first ring every single time my squadmates wanna go Skyhook.

  • @ColdHours I had that in one game since new map was launched. It was funny tho... we cleared out 3 squads... gold, purple and blue death boxes everywhere... not one single syringe or med pack but loads of shields and enough attachments to become inspector gadget mixed with the terminator... they died while I ran for the storm... (we all had like 25-50% health pre-storm run) first or second supply bin near train depot, syringe and I was like YES!

    So healed up, they were pinging to get them in storm. In my head I was like ‘should’ve run you nincompoops’, and then D/C’d :D
  • There is heals kicking around, just obviously scattered a lot wider than KC so it feels like less.

    One of my premades a bit of a loot goblin when it comes to heals.Not sure where he finds them all...its a genuine mystery. XD

  • I just want to state. It's never happened to me before. When it occurred, I was caught off guard and found it to be bizarre.

  • Well loot distribution could use some basic rules to reduce the randomness a bit.  Finding 5 white armors in 1 room is funny (did that a couple times), but finding no shield cells 1 game and 40 the next game is not so fun. The variance should be high, because it kind of is the essence of BR, but the absolute extremes could maybe be curbed down, especially in case of healing/shield items. E.g., designate rules for minimum count of X items in Y area (e.g., minimum 8 shield cells in sorting facility (could be 8, could be 100, but never 0)).

  • DoYaSeeMe's avatar
    DoYaSeeMe
    6 years ago

    I prefer the current randomness, you never know if the loot will set you up for a fight, a flight, a hide or a chase. Extremes lead to plan twists, turning prey to predators in an opening of a loot bin. The matches are more varied this way, I'm OK with the occasional running simulator every now and then.

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