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@IdleHandsNo1Apex doesn’t use SBMM, it uses EBMM. Check out this vid: https://m.youtube.com/watch?v=8Dzxkmcs8ME
I much rather have SBMM than EBMM, but they think it’s a better way to retain players, even tho EBMM results in unhappy players.
@swift07I call it PBMM: Performance based matchmaking. And I’m fairly certain it works on a ladder system.
The issue is: Going up the ladder is super easy (just one game can put you in a lobby where 80-90% of the players are Diamond to Pred). But going back down the ladder takes much longer and requires really poor performances (depending on the account, it can take up to 30 matches with no damage and no top 5 placements to get knocked down into easier lobbies). THIS is a huge issue.
It’s a horrible system for a non-ranked mode.
- 3 years ago@Axs5626Sxa5001 Agree. I feel that with the amount of players available and the state of things they might as well just remove the mm and let everyone fend for themselves. I think we would still have a better time in comparison.
- 3 years ago@Axs5626Sxa5001 It's EBMM, engagement based matchmaking and it's basically set up for you to lose a majority of your games. The technical director of Apex explains it on the video.
- 3 years ago@swift07 I think what I’m describing isn’t that dissimilar from what an EOMM system would do.
A ladder system— by design, intentionally makes the game harder after a good performance on a specific “ladder rung”. They want you chasing that feeling of a win, while simultaneously trying to separate people having a good day and people having a bad day.
Theoretically, EA/Respawn wants everyone winning at similar rates, because they want people mentally primed to feel good and spend money. The devs themselves said they don’t want players winning too much or losing too much. The PBMM ladder system sucks but it does succeed in separating the bulk of high skilled players from the lower skilled players. Of course, lower skilled players still have to deal with smurfs.
But yes, the system is definitely based on trying to maximize engagement.- 3 years ago@Axs5626Sxa5001 yes, it's ultimately about retaining players and within their MM system, it is based on the individual's performance in a short period of time (maybe last 10 matches).
- hayhor3 years agoHero@Axs5626Sxa5001 I'm glad you mentioned the top 5 thing affecting the sbmm. This what most passive players that complain about getting rolled by good players every game do not understand.
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