Forum Discussion
I've noticed some issues:
1. It is not enough, that you have to run from one side to the opposite side to get to the ship. Constant attacks slow you down considerably. Too little time between the last ring and the dropship arrival. Also not enough time to get on it before it leaves.
2. 6 players is too much, most are gone before anyone comes close. And the site is by then already infested.
3. Most hurdle together and only start to move when the ring comes, resulting in the first issue.
4. Am I to understand that this event takes 4 weeks? Hmmm...
Couple of things they could have done better:
As Legend
1. No transformation to Rev after death. First, it was fun, but it quickly becomes boring. I usually just quit. Even when I start as Rev.
2. More dropship waiting time. Even if you survive as a Legend that long, you'll still lose, because you didn't get there on time. Happens every time.
3. Even if one or two make it, it's still too few and you'll lose. A least one player should suffice anyway.
As Revenant
1. Red Rev is pointless. Correct me if I'm wrong.
2. Remove player location from the main map and keep it to the minimap only. Let the Rev's use ping to communicate, that's where it's for.
In General
1. No dropship for Rev's. Let them start at the other side of the map and give the Legends some time to equip and organize. They're called Legends, not some helpless sheep.
2. Suggestions provided by all of you guys included.
3. 4 weeks seems plenty of time to apply some changes to balance some things out.
I guess it will be 2 days a week, 1-2 hours a day, for the points and then back to Mixtape for me. Or another game.
That's all I had to say, I'm out.
1. I think many players simply don't understand what the objective of the game mode is. They keep fighting at the very edges of the ring, and run out of time to get to the dropship.
2. Turning into revenants is fine, and it's an important part of the mode. That said, I feel like the respawns should be limited. Maybe you get three lives or something. Or the revenants have to do something to spawn other revenants in waves, such as interact with an old rev pylon or something. Anything to slow down the respawn rate and make killing them off more impactful.
3. If the revenants were invulnerable to ring damage, then a good solution would simply be to spawn them much further away when they die instead of at the very edge of the final ring. This would make the drop ship scenario more winnable for six players.
As is, I find the mode fun for the moment, but I can slowly but surely feel the cheaters start to infiltrate it. It's amazing how so many players do even better than the Apex trailers when it comes to 99% accuracy on revenants leaping through the air and double jumping while simultaneously performing tap strafes.
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