7 years ago
Opinion about caustic
Why dont u buff his ultimate AOE at least x2 ??? Bcz • Hes slow af • His gas barrels is epic situational and only works at buildings, while apex map is like 90% open space • even gibraltar has 2...
Love blocking doors with the variables while our squad can shield back up. 🙂
We were fighting at Runoff and had to bail out because of the ring. Went through that gap above Bunker on the map and tossed the variables down to block off the enemies behind us. They died from the ring.
The gas doesn't always have to be tactical that ends up killing them, but setting your team up in the right spot and dictating the battle.
They also show up on your map and disappear when an enemy hits or destroys them. They are somewhat of an alarm system, too.
I love the idea of caustic, but his gas trap is super slow to deploy (5-6 seconds), his body is super big and no shield, he is exposed in outdoor, his gas trap trigger too close, too slow and minimum stunt, enemy just blast through it.
From enemy point of view:
When I see caustic in the small room, he is a fox, I'm a chicken, I'm caustious.
When I see caustic in the big room/house, he knows his trap will have a hole (slow trigger), he start getting caustious
When I see caustic in open field, oh yes, he start run like a big chicken seeing a hungry fox.
From caustic point of view:
Small room : Come and get me, if you dare.
Big room : If enemy blast through my gass trap, I'm dead.
Open space: Oh *, I'm exposed, better run ASAP.
Caustic and Gibby still the less popular legends in the game. The last buff still doesn't do anything.
My recommendation for caustic:
1. Gas trap buff : faster to deploy (2-3 second), farther detection (15-20 meter), strong stunt on first hit (2 seconds).
That's it, it will make Caustic great again.
@asukojoBuffing gas traps that way will make them op af bcz now they're pretty good at close areas, so buff will make any building with caustic simply unsiegeable.
Thats why buffing his ultimate AOE will make him more viable on open space areas against other characters
PS and imho the only way to make barrels playable on open areas and not being op on closerange is decrease their "throw" time a bit and gas release time for about 30% or even twice and reduce cooldown
It will not make them OP on closerange bcz lower gas release time will negate cooldown and thrown time
but make them better on open space as you could throw fast and throw more bcz of reduced CD + they will not cover entire area bcz of reduced gas release time