@MandatoryIDtag I think what a lot of this thread is missing is that the problem isn't localized to just pathfinder. If you considered PF to be out of line, (And that's subjective enough as it is, considering that it was Wattson enabling the meta, Wraith mandating a slot for lower risk covered rotation, and Pathfinder being chosen less for his personal grapple than his full team rotational power in his ult) then you have to ask yourself "What caused that to be the case in the first place?"
Personally I would pose that the removal of Bhop heal as a retreat option would be what tipped that scale, if you're one of the people that indeed believes that that scale was ever tipped, because PF and Octane became the only characters who could retreat and heal post that change.
The bigger problem with this nerf is that it's another nerf to mobility, and especially given the timing on it, it really feels like Respawn is missing the point-- We're deep in a camp and third party meta and they're nerfing **mobility**. Think about that. Easily the best way to healthily remove a camp meta is to allow a freer range of movement for both attack and retreat, (Read, not a bandaid in the form of a hard counter character etc, as that just forms another binary meta) and yet they're nerfing mobility. These changes compress the skill curve (the distance between skill floor and ceiling), remove depth from the game, and make it less rewarding to improve.
The changes to PF do nothing to combat these problems, and seem indicative of little more than a surface understanding of "This character is played" rather than *why* that character is played in the current meta.