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Solo queued both splits to Diamond, and Plat 4 is the worst tier yet.
There's been many discussions about this on reddit, some with better ideas then others as to alleviate what seems like a one way battle for KP/RP against your own teammates.
You need to be selective, learn to play selfishly, salvage your games. Push for early KP, rat for RP.
Be sure to mute your teammates if opting for this mind set, because the toxicity levels will be very high otherwise.
Plat is where players think they're gods, but in reality have very bad game awareness and won't ever climb to Diamond.
If you watch twitch, higher end players typically drop uncontested, loot up, and rotate in. It's all about beacons, good rotations, quick squad wipes, and defending your spot.
As for Diamond lobbies, being solo, D3 is typically where my rank grind stops.
Okay, if this gets obliterated by a roll to the next page I'm totally posting it again, because I want the OP to put the blame where it belongs.
It is NOT the team, it is NOT your playing skill.
It is totally and absolutely Respawn's atrocious SCORING system.
Platinum could possibly be the most stupid result of Respawn's failure to rank progress, namely because they stole a bad scoring system without understanding it. I can take two Platinum IVs, both above average players, and yet one is almost Diamond skill level, and the other is barely out of Gold.
Because you can get top 5 and if you have no kills, you lose rank, even though you were better than 15 other teams in the game. So you want kills to count, right? I can still get kills and be on the team that defeats 11 other teams and lose ranks.
That...is...just...the dumbest.
If you have any integrity to your scoring system (which this doesn't but let's pretend), when you defeat more than half the people of your same skill rating, you should get a positive score, even if it is something like a lousy +1. Simply put, you beat the majority of the players in your game, you should get some sort of positive score. You can argue how much of that should come from kills, and how much from placing, but that's not the point. If, at the end of the day, once it is decided how you should score, then the end result should be if you beat half the other player teams, you should end up with a positive rank. And definitely if you beat 2/3 or 3/4 of the enemy teams, you should go up in rank.
Check out how Platinum rank and above are scored, you only advance if you get top 4, but even your score is so minimal if you place 4th or 3rd, even with a few kills, you really need to come in 1st or 2nd to have your score be worth it. Which means, since again you are playing people of roughly your own skill, supposedly, when you roll into your next few games and 'only' place 10th-6th, you're losing. In fact, playing people of your own skill level, winning in platinum is always wiped out by the number of losses you will have in the next 3-4 games.
The only people who advance in Platinum are Diamond players. Which means by the time you are actually Platinum III, you really belong in Diamond IV, with that kind of win ratio. Which means somehow your head has to be full of enough rocks to figure out how to be a Diamond level player by playing straight Platinum IV ad nauseum.
It is possibly the dumbest scoring system I have ever seen since Overwatch. But, you know, FORTNITE uses this kind of system so if they are doing it, then Respawn needs to totally copycat it, absolutely. :P
- 4 years ago
What? Does the truth hurt?
- hayhor4 years agoHero@KelRiever The scoring system was made worse this season. But that isn't the reason some people cannot make it out of plat 4. You can still play the way things were previously. If someone isn't good enough they simply aren't.
- 4 years ago
Respawn should find a way for the RP to prioritize placement but at the same time stop the whole lobby from just ratting. A balance between placement and kills but the recent RP change doubled down on prioritizing kills where placement doesn’t matter at all if you don't have kills.
- Asmodeus5664 years agoHero+
I agree "Respawn should find a way for the RP to prioritize placement but at the same stop the whole lobby from just ratting"
Increase ring speed or decrease ring change timer would force players to move more.
As I have said in the past incentivizing Revives and Respawns by giving some sort of RP or Team RP for them would at least help out with team play. Caps would need to be put into place so as to avoid abuse. Would also help out Cryptos pick rate.
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