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@Cheese9ManWell, let me start Apex, guess I can see which season...
season 9. All other seasons it was 2. Except season 3, where it says 3 wins, but I often had squads in season 3, so... played alot with these two Spanish diamond players. Don't know why they wanted to play with me. One didn't even speak any English. But we had good team synergy. The 3 wins that season was with them.
Holy ****, I was so bad in season 2. 😂😂 K/DR 0.42, 2.51% winrate. And then I found Lifeline 3 weeks into season 3, and we go up to K/DR 1.61, 8.49% winrate. I love Lifeline. ❤️
@CCbathwaterI seriously think modern multiplayer games that utilize SBMM (in non ranked modes) need to work on improving rewards.
I swear to you, I wouldn’t be so sour if I was getting rewarded for my misery, lol. I’m thinking that the game should inform you if you are in a high MMR lobby, and give you special rewards like exclusive skins or triple exp (that counts towards a level higher than 500).
To anyone who thinks higher skilled/competent players shouldn’t get rewarded more: please stay away from multiplayer games.
- reconzero4 years agoSeasoned Ace@Axs5626Sxa5001
"To anyone who thinks higher skilled/competent players shouldn’t get rewarded more: please stay away from multiplayer games."
Sorry, but in a casual, free-to-play game people should get rewarded for playing regardless of their abilities. If you want a reward that's tied to your performance then play ranked, and even there I would say that your rank in and of itself is your reward. Honestly, who cares about skins and badges and dive trails and holosprays anyway? It's like getting a gold star on a second grade homework assignment. To me anyway.- 4 years ago
@reconzeroI’m totally fine with all players getting rewards. But the players exhibiting a higher competence in any activity should get greater rewards. People who dislike skill/competence hierarchies typically hate this idea.
Normally I would say that an acceptable greater reward would be more wins, but if we have a MM system that consistently pits players in situations that equalize wins and loses, then that point is moot.
Gold-level players playing in a lobby of equally skilled gold-level players is not the same as Master/Pred-level players playing in a lobby of equally skilled players— the latter is FAR more stressful because the match is far less forgiving; one mistake equals death.So yes, these players deserve slightly more for the level of skill they are demonstrating, even in pubs.
The idea that “all players should win at the same rates and all players should get the same rewards, regardless of skill” is kind of ridiculous in my mind.
- reconzero4 years agoSeasoned Ace@Axs5626Sxa5001 Okay, I can get behind this in principle. But in practice the game does not equalize wins, and I think it's a misinterpretation of SBMM that leads people to believe it does that. There are plenty of master/pred players with ecessively high win rates, and honestly there scrubs with the same - I was one of them until this season. I'm sure the devs have spent countless hours trying to figure out what is the win rate that is psychologically satisfying to the average player. Problem one: for many it would be far too high to be compatible with a twenty squad multi-team game. Problem two: many players will tell you that it isn't about the quantity of wins - it's about the quality of losses. In other words, they'll tell you they don't even mind losing as long as it isn't because of scrub teammates or cheating enemies. But in a game this complex, with so many people solo queueing, it will always be one or both of those things. Always.
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