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4 years ago
@Cheese9Man This is what I don't understand.
You wrote: "They went with SBMM saying that they want to avoid 1 squad killing the whole lobby."
That's EVERY SINGLE GAME FOR ME.
EVERY SINGLE MATCH is 1 team that just dominates THE ENTIRE LOBBY. 15 kills on one player, 30-45 kills collectively in the team.
But then SBMM doesn't even make any sense.
My stats have gone from 0.7 K/D in Season 10 to 0.5 K/D in Season 12.
Average damage went from 300 to 25.
And yet I still get these INSANE players with Master+ badges and thousands upon thousands of kills that just steamroll.
So I've played less and less Apex because it's simply unplayable. It's an unplayable game for me.
Haven't played at all during April, but I played a match today, and sure enough my FIRST match is a Pathfinder/Lifeline team where the Pathfinder is level 40 with 1200 kills.
I get 1 good game out of every 100, and I get 1 win out of every 500 matches.
You wrote: "They went with SBMM saying that they want to avoid 1 squad killing the whole lobby."
That's EVERY SINGLE GAME FOR ME.
EVERY SINGLE MATCH is 1 team that just dominates THE ENTIRE LOBBY. 15 kills on one player, 30-45 kills collectively in the team.
But then SBMM doesn't even make any sense.
My stats have gone from 0.7 K/D in Season 10 to 0.5 K/D in Season 12.
Average damage went from 300 to 25.
And yet I still get these INSANE players with Master+ badges and thousands upon thousands of kills that just steamroll.
So I've played less and less Apex because it's simply unplayable. It's an unplayable game for me.
Haven't played at all during April, but I played a match today, and sure enough my FIRST match is a Pathfinder/Lifeline team where the Pathfinder is level 40 with 1200 kills.
I get 1 good game out of every 100, and I get 1 win out of every 500 matches.
4 years ago
@StelioRokosYes that's correct but you have to take note that the matchmaking's number 1 priority is fast queue times. Like what I've said in that original thread, Short Queue Times >>>>> anything else. It's quantity over quality unfortunately...
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