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@Cheese9ManI can assure you that this doesn’t apply to all accounts. I can lose multiple games in a row with zero damage and zero kills and still get consistently dropped in lobbies that are all Diamond and up.
This isn’t the case on my other accounts (these accounts are created to specifically test matchmaking).
Perhaps this is a product of games played. As of this writing, I currently have exactly 29,536 games played on my main account. This is the account I play ranked on and its the account that I try my absolute hardest on to win. It’s also the account that is literally hardstuck playing diamonds, masters and preds in pubs. I would probably win a bunch more if the algorithm dropped me down in lobbies with average skilled players but that simply isn’t happening.
But on my other accounts it is EXACTLY as you say, influenced heavily by recency. It seems the algorithm is putting a hard emphasis on making the game forgiving for newer players.
Look it sucks being above average and not being able to win, but I’ve come to accept that it’s probably better for the health of the game. What I need is some kind of reward for being in this situation. I’m willing to lose all my matches to Masters and Preds for the betterment of the community, but basic human psychology (and I am a clinical psychologist) suggests that motivation is maximized by POSITIVE REINFORCEMENT and reward. It sort of drives me crazy that some people actually believe rewards and outcomes should be equalized to ensure happiness and enjoyment are evenly spread amongst the skill levels.
My game session with my friends today were awful being placed with three stacking masters and preds. Didn’t win a single trios game and only won in flashpoint.
Clinical psych was my real plan B if I didn’t pursue medicine (undergrad degree in Psychology).
- 4 years ago@Cheese9Man I, like most people who are taking a non-kneejerk reaction to SBMM, don’t have an exact answer.
At first I thought pubs should be random but its clear that this scenario would turn off a lot of new players. So we do need a degree of SBMM. Does that mean that everyone should always magically play their doppelgänger? No, but again I admit that this scenario is still likely healthier for the game.
So, my newer and more current stance is:
Players forced to compete in high MMR lobbies need to be compensated. This can come in the form of double exp (which means the level cap needs to be dramatically increased), crafting materials, or special skins.
I know people will fight me on this, but I’m pretty sure this is as far as I am willing to budge on an activity that’s PVP. Competence and skill have to afford rewards that warrant people reaching a high competence/skill. The journey has to be worth it.- 4 years ago@Axs5626Sxa5001 That’s a good idea, it makes a lot of sense, and doesn’t punish anyone currently enjoying the state of SBMM. Do you have any idea how other BRs handle their matchmaking? Genuinely curious how other games balance their MM. Thanks for responding by the way.
- 4 years ago@Cheese9Man I’m not sure how other BR’s do it— I would hate to speak from ignorance on this. I know that SBMM remains a hot topic on other shooters that are “Team A vs Team B”. From what I hear, the matchmaking in CoD (not Warzone) has had extra thick SBMM the past couple of years.
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