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4 years ago
@Axs5626Sxa5001 I believe in your findings and your dedication to crack the code of SBMM. As there aren’t many players here in your level, what does reddit say about this with players with a similar skill level? I’m sorry if I missed your suggestion on what SBMM should be in your past posts but what do you suggest? Do you suggest being placed in maybe plat-diamond players?
My game session with my friends today were awful being placed with three stacking masters and preds. Didn’t win a single trios game and only won in flashpoint.
Clinical psych was my real plan B if I didn’t pursue medicine (undergrad degree in Psychology).
My game session with my friends today were awful being placed with three stacking masters and preds. Didn’t win a single trios game and only won in flashpoint.
Clinical psych was my real plan B if I didn’t pursue medicine (undergrad degree in Psychology).
4 years ago
@Cheese9Man I, like most people who are taking a non-kneejerk reaction to SBMM, don’t have an exact answer.
At first I thought pubs should be random but its clear that this scenario would turn off a lot of new players. So we do need a degree of SBMM. Does that mean that everyone should always magically play their doppelgänger? No, but again I admit that this scenario is still likely healthier for the game.
So, my newer and more current stance is:
Players forced to compete in high MMR lobbies need to be compensated. This can come in the form of double exp (which means the level cap needs to be dramatically increased), crafting materials, or special skins.
I know people will fight me on this, but I’m pretty sure this is as far as I am willing to budge on an activity that’s PVP. Competence and skill have to afford rewards that warrant people reaching a high competence/skill. The journey has to be worth it.
At first I thought pubs should be random but its clear that this scenario would turn off a lot of new players. So we do need a degree of SBMM. Does that mean that everyone should always magically play their doppelgänger? No, but again I admit that this scenario is still likely healthier for the game.
So, my newer and more current stance is:
Players forced to compete in high MMR lobbies need to be compensated. This can come in the form of double exp (which means the level cap needs to be dramatically increased), crafting materials, or special skins.
I know people will fight me on this, but I’m pretty sure this is as far as I am willing to budge on an activity that’s PVP. Competence and skill have to afford rewards that warrant people reaching a high competence/skill. The journey has to be worth it.
- 4 years ago@Axs5626Sxa5001 That’s a good idea, it makes a lot of sense, and doesn’t punish anyone currently enjoying the state of SBMM. Do you have any idea how other BRs handle their matchmaking? Genuinely curious how other games balance their MM. Thanks for responding by the way.
- 4 years ago@Cheese9Man I’m not sure how other BR’s do it— I would hate to speak from ignorance on this. I know that SBMM remains a hot topic on other shooters that are “Team A vs Team B”. From what I hear, the matchmaking in CoD (not Warzone) has had extra thick SBMM the past couple of years.
- hayhor4 years agoHero@Axs5626Sxa5001 Warzone has pretty brutal short term and squadding sbmm. COD regular has pretty strict sbmm too.
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