Forum Discussion
hayhor
2 years agoHero
@AymCTL Algs is Apex biggest marketing tool. They spend millions on it yearly. Unfortunately a by product of this is nerfs based on it. As a dedicated algs watcher the nerfs are needed. You can't see anything during fights.
Plus you said it yourself- You said they removed your competitive advantage with BH. No one else could see but you. I hate teammates that smoke us when enemies are pushing. Now I will be able to see them so that is good.
Plus you said it yourself- You said they removed your competitive advantage with BH. No one else could see but you. I hate teammates that smoke us when enemies are pushing. Now I will be able to see them so that is good.
AymCTL
2 years agoSeasoned Ace
@hayhor The issue with the havoc has to do with the season 20 changes that were made to the switch version. Even the graphics were downgraded for that season and the sound effects were changed, along with the movement being slowed and all guns changed.
As for the nerfs, I get what you are saying about the marketability of the algs, and that is necessary to keep the game afloat. However, the only players these nerfs will hurt are the ones that are trying to play the game fairly and the beginners. Players in the algs are good enough they can just change their strategy, and the smoke problem is something they can easily work around. Cheaters will keep these skills since they can see through walls already, and the havoc nerf won't matter since they have no recoil and high damage, meaning they will still laser people down in the same amount of hits regardless of the nerfs.
So, it seems to me the only ones to benefit from this are cheaters and people who lost tournaments from smoke. The biggest losers in this will be the other 75% of the playerbase and anyone trying to learn the game from scratch.
Also, I wasn't trying to get an unfair advantage with bloodhound, but when the software would not render a player I could still see them with the ultimate or tactical. Extending the charge time for the tactical or nerfing the ultimate will hurt those that play on systems with less capable graphics.
As for the nerfs, I get what you are saying about the marketability of the algs, and that is necessary to keep the game afloat. However, the only players these nerfs will hurt are the ones that are trying to play the game fairly and the beginners. Players in the algs are good enough they can just change their strategy, and the smoke problem is something they can easily work around. Cheaters will keep these skills since they can see through walls already, and the havoc nerf won't matter since they have no recoil and high damage, meaning they will still laser people down in the same amount of hits regardless of the nerfs.
So, it seems to me the only ones to benefit from this are cheaters and people who lost tournaments from smoke. The biggest losers in this will be the other 75% of the playerbase and anyone trying to learn the game from scratch.
Also, I wasn't trying to get an unfair advantage with bloodhound, but when the software would not render a player I could still see them with the ultimate or tactical. Extending the charge time for the tactical or nerfing the ultimate will hurt those that play on systems with less capable graphics.
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