@Tad844
From your last post what I interpret is that you suggest rewarding ONE type of playstyle, and from what I read that is the shoot and move pushing everything you see no matter what, see notes in red below on some of your suggestions.
smart loot when you kill a player (the player who died has in his box or drops on the ground loot that you need, even if he didn't originally have it, like heals/shields, ammo). What really? one should only be able to get what the player that was killed had.
once you squad wipe a team all your members who are knocked down get auto ressurected at the pace of a normal rez (basically everyone who is downed gets LL's bot to rez em automatically) No I do not like this since this allows for bad decision making, push everything and the consequences for making a bad push can be nullified. This lowers risk but gives a very high reward, unbalanced.
also after a squad wipe everyone gets fast health regeneration. Sam as above, where are the consequences for bad decision making.
Smart playing and actually having to make choices on whether to push another team and or disengage is part of this game, your suggestions are geared for only one type of playstyle and more so does not really add to any team play decision making but benefits the Tryhard solo's that push all they see.
Ideas are great but we really should be looking at what would benefit the greater player base and in line with the design of the game as a whole.
I am glad that you have suggestions and keep them coming, just because I disagree with them does not matter, creativity is a good thing and part of why we are here.