Re: “Anti-recoil controllers are NOT cheating.”
@DarthValtrex What I find interesting is your definition of a strike pack. In one of your first replies to this thread, you said:
The strike parks are just paddles on the bottom of the controller that turn a standard controller into an elite controller.
You are referring to controllers and attachments that have paddles as strike packs, simply because they have paddles. I don't think that's a common definition at all. By my definition, and by the definition of anyone I've ever spoken to before, a strike pack is an attachment or controller that contains illegal mods (such as recoil control and rapid fire), the fact they usually also have paddles is almost coincidental. Interested by this discrepancy between our definitions of strike packs, I googled it - and sure enough, every product I found on the first page of results that used the term "strike pack" in its title or marketing contained illegal mods - sure they also all had paddles, but as I said, the paddles are just paddles, its the illegal mods thats making them "strike packs". That's my understanding, and what I believe the understanding of most people I've ever spoken to about strike packs has been, anyway.
However, beyond our differing definitions of what a strike pack is, I agree entirely with your position on what is and isn't cheating.
Paddles are not illegal. A lot of pro controller players use paddles. If they were illegal, a lot of pros would be in a lot of trouble and we'd all know about it. Paddles don't *do* anything for you, they just give you a different way to do things. I believe any mod that does something for you, (such as fire at the exact maximum fire rate of a weapon, or fire a weapon with perfect recoil control) is illegal. As you say, paddles are just extra buttons, rapid fire and recoil control mods use software to automatically do something that is supposed to be extremely difficult for a human to do and is therefore supposed to require extreme skill.
@GH0STEDbyME - I understand what you're saying, many people believe that paddles give players an advantage, but, as you and Darth say, it is not cheating.
I would agree to a very small extent that paddles provide an advantage. When gripping a controller without paddles the intended way, users would normally have to remove their thumb from the right thumb stick to press the buttons - with paddles, the user does not have to. Additionally, with the intended grip without paddles, you'd use the same thumb for all of the buttons, requiring quick movement to switch between buttons, with paddles, you can (although many don't) use different fingers. But at the end of the day, being able to look around while jumping or sliding more easily makes a minuscule amount of difference to my ability to play the game - compared to good game sense, good aim and good awareness, the ability to look around a little bit more easily while jumping or crouching is barely worthy of being a footnote. And crouch spamming is a little easier to do, but aiming while crouch spamming is very difficult, so I make myself harder to hit by crouch spamming, but I also make it harder for me to aim, so its a trade off, not a magic trick that suddenly wins fights.
Personally, I see paddles to be an evolution of the controller. Look back at controllers of the past - they were all kinds of funny shapes and sizes for many years before the current shape and layout became the norm - each design learning from previous designs and (hopefully) improving upon it - why should we stop now? I'd love for paddles to become standard in the future - already we're seeing much more affordable options being made (Sony's 4 back button attachment is less than £30, Power A's Fusion Pro controller is £60).