Forum Discussion

Re: Aim Assist with 500+ hours

@ZkepzBut when are MNK players gonna get aim assist, I dont get it. How do players justify aim assist as needed when aim assist can do things that humans cant do. I don't understand the justification. Can't players just be okay with being mediocre if they aren't putting in the hours, or if they aren't on the most optimized input device for the game?

11 Replies

  • Asmodeus566's avatar
    Asmodeus566
    Hero+
    4 years ago

    @Yohimbay 

    It is my understanding that both controller players and MnK players have Aim Assist just at different degrees. That should answer your question "But when are MNK players gonna get aim assist, I dont get it. How do you justify aim assist as needed when aim assist can do things that humans cant do.".

    All others if I am wrong please correct me.

  • Asmodeus566's avatar
    Asmodeus566
    Hero+
    4 years ago

    @Yohimbay 

    From an older post.


    @bosourd wrote:

    To help compensate for the inherent speed and precision advantages of a mouse and keyboard setup, controller players will use "PC-value aim assist settings" in competition, which is about 50% weaker than the console's default aim assist stickiness.

    The question is, will we see this on a regular match? Another chapter of this drama will begin soon enough.

  • Eshshshss's avatar
    Eshshshss
    Seasoned Ace
    4 years ago
    @Yohimbay Munkkay

    @sceptic-noobBut when are MNK players gonna get aim assist, I dont get it. How do players justify aim assist as needed when aim assist can do things that humans cant do. I don't understand the justification. Can't players just be okay with being mediocre if they aren't putting in the hours, or if they aren't on the most optimized input device for the game?

    - that's exactly it. AA is here to:
    a) let people to play with their friends on other input method hardware
    b) compensate for controller being sort of lesser input device yet proven in Apex to be a superior tool for average/below average player as well as pro/close to pro in occasions like close range fights, end zone and all the talks about having two inputs available and switch depending on the situation.

    https://answers.ea.com/t5/General-Feedback/Aim-Assist/m-p/11167262#M91501

    Join the fun :D
  • Yohimbay's avatar
    Yohimbay
    4 years ago
    @Asmodeus566 all that says is that xbox and playstation have stronger aim assist than pc players on controllers. so the tournament nerfed exbox and playstation aim assist, to make the game more balanced. Kinda shooting yourself in the foot with this one
  • Asmodeus566's avatar
    Asmodeus566
    Hero+
    4 years ago

    @Yohimbay 

    Thank you for the correction. My mistake. After re-reading I saw where I shot myself in the foot there.

    Going to go look for some bandages after I stop the bleeding.

  • hayhor's avatar
    hayhor
    Hero
    4 years ago
    @Yohimbay This is simple really. Aim assist allows controller players to compete with mnk players. Without aim assist it wouldn't work. You speak about things humans can't do. Mnk players do things in game that aren't physically possible and controller players cannot do them. Even basic strafing a controller player cannot compete with a mnk player.
  • dSKyNafinchin's avatar
    dSKyNafinchin
    Hero (Retired)
    4 years ago
    @hayhor This. Mnk is quite literally instant feedback. Toggle on controller is not. You have to go all the way back PAST the center point, before your aim even begins to go the opposite direction on a controller. With a mouse, there is not this issue. If you're looking right, as soon as you start to look left, it goes left. Any movement of the mouse is registered and applied. A controller toggle is based off the relationship to the center point (resting point), at all times. Aim assist is just an attempt to close the gap.