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Re: Ash - OP or Trash?

@hayhor After research this tricky question, I found the answer:

Ash passive :

0. Mark new the death box in the whole map (for 3 minutes) so ash can easily know where is the killing happening.

    Team mate doesn't see so you've to communicate with them.

1. If you interact with death box, it mark enemy team who killed the player, not their team mate (act like a detective/cop on murder scene)

    So you cannot kill player then use the death box to find the remaining team mate. 

2. Enemy mark only showed for 1-2 seconds on Ash map then you have to communicate and haunt them down.

Ash ability is keep by her so you've to communicate a lot.

13 Replies

  • hayhor's avatar
    hayhor
    Hero
    4 years ago
    @asukojo I saw a video by Jmeyels earlier that explained it. He also went over wattsons changes. Thanks.
  • After a week of Ash I am going to say ... trash.

    I've had Ashs (Ashes?) in my squad plenty of times and only once has the 'deathbox mark' thingie even come up. One Ash suddenly said 'enemy there' but they were 200-300 metres away.

    In around 200 games I've had the 'postion marked by Ash' message come up less than ten times.

    Her tactical is just like getting caught on a rubber band for two seconds. Scary!

    The phase tear is very hard to use and get right. I did have an enemy Ash just appear from nowhere, but she just stood among us an our squad was like WTF? for a split second before downing her. I also went through a phasre tear where the exist was two metres from the entrance. It's no match for a Wraith portal.

    Fusey is also annoyed that his abilities damage himself, but Ash's tactical doesn't.

    I expect buffs in the future as Ash's pick rate plummets. Maybe you can't use your weapon when ensnared?

  • EREGDS's avatar
    EREGDS
    4 years ago

    My thoughts so far:

    1) map scan - very useful on this map to avoid 20 min of no fight game, on the map like KC = useless, you can know/hear all the fights anyway, plus Ash sees only deaths which in many cases are way too late info - in higher ranked lobbies as soon as you see one dead body two will follow shortly and Ash by that time would have moved what...50 meters maybe.

    Actually might be more useful to see actual fights going on or at least knocks.

    Death icons just give a faint clue plus help to locate deathboxes on this map where you can easily lose them in the damn pink grass or other mystic vegetation.

    2) tactical - if coordinated well actually is somewhat helpful, similar to Horizon ult. Yet it works as unpredictable as Horizon's ult sucking power especially when there are covers in the area = sometimes it sticks, sometimes it just does nothing.

    I still don't trust either and am happy when it works out because the logics and dynamics in this game are incomprehensible e.g. how a small rock that covers maybe a foot can block incoming damage of a nade or arc star or these abilities, yet e.g. Causitc's barrel is equal to a thin piece of paper that gets blasted through no problem but at the same time can't be shot through. I guess I need to read more on quantum physics or something, just too uneducated for this game and its developers.

    I would actually up the speed of this flying thing because usually it works only in close combat or on people that are just blind/blinded by the visual clutter of the map, otherwise you can see this thing coming, go take a *, come back and still dodge it, especially on this map.

    3) ult - so far so good, except


    a) you barely can hear it coming, the sound effect should be upped similar to a level when you choose Ash in a legend screen - so that port out blows out your eardrums even in the fight. Otherwise, it is just OP, no one hears or sees it coming. On that note also the visuals of the portal should be more contrasted similar to Wraith's portal that can be seen from miles away, this thing though... 100 meters tops if you know what you are looking at.

    b) visual crosshair of the ability should be more pronounced and accurate - most of the time I just hope the game takes me to the place I intended to teleport, yet most of the time I come way too short e.g. plan is to get behind the rock and the enemy but you end up in front and basically get f%#@ as enemy has still its cover and you are now in the open not able to port back - success!

    I would almost want it to work not as a crosshair but via ping system e.g. activate ult, ping the place and it ports you there.

    Also for me, a very confusing part is when I try to land say on the roof from a low ground - sometimes it seems that the port will be opened onto the wall based on the crosshair, but it actually opens on the roof as intended...

    To sum up - not trash, a playable legend at least in this map, yet highly unreliable in all possible ways = late info, 50/50 tactical, scetchy teleport.

  • hayhor's avatar
    hayhor
    Hero
    4 years ago
    @EdwardDLuffy Why does it either have to be OP or trash

    For me she is balanced. Her passive isn't that useful unless you are close enough to get to the other people which is hard on this map. I have a feeling it will be more useful on the other maps.
    Her tactical is easy to dodge at distance but a skilled ash knows how to use it. And getting stuck in it sucks when the player you face is skilled. Because they typically use it close where they can shoot you as you are stuck.
    The phase tear is actually pretty solid in the right hands. Unlike wraiths portal she doesn't have to run the route. So good a good ash uses it to get to height or quickly rotate into good position.

    Ash is like any character though, better skilled people use her better. And remember she has been out less than a week so people are still learning.
  • @hayhor rofl good one but I do agree with you here, Hayor. I think she's pretty balanced compared to other legends in the last season (except Valk). But I do understand why other people are saying that her passive is overpowered. I would like to see a radius change here so she can't see the whole map and that change would be comprehensible.
  • @hayhor Er ... no. The point of the original post (which you seem to have ignored/forgotten) was that Respawn usually release new characters to Apex who are either trash (Fuse, Rampart) or OP (Horizon, Seer). Occassionally, they get it right (Valk, mainly).

    I was therefore asking people if they think Ash will be released trash or that she will be released OP. It's not either/or, it's if she will fit into either of these catergories. I resurrected the thread as I think Ash is trash.

    If you think Ash is balanced then that is fair enough, but that's not what I was asking in the first place. The thread title was not 'Ash - OP, Balanced or Trash.'

    Sure, Ash can be balanced. She DOESN'T have to be OP or Trash, I would have thought that was obvious, but that is not what I was asking.

    But if you want to be a little bit rude about it, go ahead.
  • hayhor's avatar
    hayhor
    Hero
    4 years ago
    @EdwardDLuffy You've lost me. On one hand you told me I can't answer because I didn't say she was OP or trash. But on the other you say she can be balanced?
    So basically if you worked at Burger King I couldn't have it my way. It's either no burger or burger with default stuff.
  • @EdwardDLuffy Ain't no way you called her trash with a fuse avatar 😛

    She is good, some fine tuning needed for sure. And from what I could make of your description, you are recounting your experience of having Ash on your team or going against one. Not that you used her. Remember when Valk launched, people would fly around and get knocked...

    @MadameRose66 I think her passive should only be for locating deathboxes in close range and marking the attackers. Not a live deathbox scan of whole map.

    Maybe a speed increase in tac, I wouldn't mind :D

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