Re: Battle Pass is not too hard
@pandareno1999 That contradicts what you said originally: "I haven't even looked once at the challenges, neither daily nor weekly. And the account's battle pass level right now is 34. Zero Arenas games played. That's a third of the way to finishing, in one week without any effort. I am not getting loads of kills or damage in these games, if i did so I'd have lots more levels. I suggest after this experience that given regular play time, the battle pass is not difficult to finish, it's a breeze."
So there are factors that such as time remaining in the Season or available time to play which could lead to players feeling that completing the BP may be beyonf them. So if they then have to play a mode they aren't interested in, that would add to that frustration.
For example: I have played 133 Arena games this Seaon. And now I'm fed up with Arenas. I stopped playing around Week 8 despite my wanting to complete the weekly challenges within each week, more or less. So now I have 4 uncompleted weeks of challenges and 12 uncompleted Arena challenges within those 4 weeks. Which is disappointing. But I just don't want to play Arenas anymore.
And I came back at the end of Seaon 12 when I rushed thourgh all the weekly challenges only to fail to get to level 110. So I've been doing a lot of challenges lately. With Season 14 arriving shortly, this cycle will beging again and I'm still in the position of not wanting to do anymore Arenas.
So there you are. The crux of it is: when you don't want to play a mode; you just don't want to play it.
I think a good solution to all of this would be merging challenges with the BP. Each BP item or group of items could then have a specific challenge or challenges linked to obtaining it. The challenge should be acheivable in any mode and completable at any time of any Season. Any revenue lost from selling BP levels could be made up by keeping every Season's BP alive.
So there are factors that such as time remaining in the Season or available time to play which could lead to players feeling that completing the BP may be beyonf them. So if they then have to play a mode they aren't interested in, that would add to that frustration.
For example: I have played 133 Arena games this Seaon. And now I'm fed up with Arenas. I stopped playing around Week 8 despite my wanting to complete the weekly challenges within each week, more or less. So now I have 4 uncompleted weeks of challenges and 12 uncompleted Arena challenges within those 4 weeks. Which is disappointing. But I just don't want to play Arenas anymore.
And I came back at the end of Seaon 12 when I rushed thourgh all the weekly challenges only to fail to get to level 110. So I've been doing a lot of challenges lately. With Season 14 arriving shortly, this cycle will beging again and I'm still in the position of not wanting to do anymore Arenas.
So there you are. The crux of it is: when you don't want to play a mode; you just don't want to play it.
I think a good solution to all of this would be merging challenges with the BP. Each BP item or group of items could then have a specific challenge or challenges linked to obtaining it. The challenge should be acheivable in any mode and completable at any time of any Season. Any revenue lost from selling BP levels could be made up by keeping every Season's BP alive.