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As has been said before, only applied HP and Shield damage of an active opponent is counted, any and all overkill is ignored.
So if you were to land a 110HP headshot for the knock against a dude that your team has whittled down to 10HP, and you then shot him twice in the butt when downed for an additional 110 damage (55x2) to confirm the kill - while you might expect the result screen to show 220 damage done (quite impressive for 3 seconds work!), it would in fact only show 10 damage, a meager 4.54% of what you might have expected it to show.
Granted the above is an extreme example, but in numerous engagements this lost damage adds up both quickly and dramatically. Especially with hard hitting single shot weapons such as Longbow/Wingman/Peacekeeper etc.
I hope this helps?
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