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5 years ago
@blkarmphoenix I honestly enjoy the irony in your words or the words of @Daze623. You don't like being put into disadvantageous spots by team mates who leave the game. You feel unfairly treated. Nothing wrong with that.
Yet you seem to be acceptive towards people who put us into unfavorable situations and don't want to realize that it's those people who make us leave in the first place. I find this a little hypocritical if anything.
Then - honestly - I wish for report options like "Bad team mates". This option will likely be used a lot, but at least I can do something about the team mates that straight up refuse to play as a team.
Or - Just give me solo mode, then I don't have to bother with either.
Yet you seem to be acceptive towards people who put us into unfavorable situations and don't want to realize that it's those people who make us leave in the first place. I find this a little hypocritical if anything.
Then - honestly - I wish for report options like "Bad team mates". This option will likely be used a lot, but at least I can do something about the team mates that straight up refuse to play as a team.
Or - Just give me solo mode, then I don't have to bother with either.
5 years ago
@Peri_Longbow_plz Nobody makes you do anything. Human beings are more than capable of being responsible for their own actions.
It is not hypocritical in the slightest. I never claim that every teammate plays their part perfectly but if you're rolling the dice on your teammates you need to be prepared to stick out the bad rolls.
At a MAXIMUM we are talking 2 minutes here. If your banner gets picked up and you don't get respawned in 2 minutes you can leave (actually I think it's less than that).
The root problem here is that people who leave games prematurely can't give another random player the benefit of the doubt for a mere 120 seconds. If that isn't the definition of toxicity, then I don't know what is. This needs addressed. Plain and simple.
It is not hypocritical in the slightest. I never claim that every teammate plays their part perfectly but if you're rolling the dice on your teammates you need to be prepared to stick out the bad rolls.
At a MAXIMUM we are talking 2 minutes here. If your banner gets picked up and you don't get respawned in 2 minutes you can leave (actually I think it's less than that).
The root problem here is that people who leave games prematurely can't give another random player the benefit of the doubt for a mere 120 seconds. If that isn't the definition of toxicity, then I don't know what is. This needs addressed. Plain and simple.
- 5 years ago
I also think there is a fair amount of hyperbole going around here.
I am a level 500 player with over 1k hours in Apex, and I can say beyond any shadow of a doubt that the number of games ive seen people ACTIVELY throwing (landing across map, punching repeatedly on drop, grabbing banners without respawning) are minimal.
Anecdotally, I would say 2% of games I play contain a downright troll.
However I would say at LEAST 50% contain an abandoner. Something doesn't add up here.
- 5 years ago@blkarmphoenix The more I think of this, the more I realize this will never happen. And it shouldn't, because punitive consequences don't fix the cause of the problem, but actually shift the focus further way from it.
The better approach is to add value to the dead (waiting) time, make it more interesting or more worthy. Respawn added the mobile beacon and are now introducing the survival slot to encourage more players to carry beacons. Obviously, these will not resolve the problem, but might make a visible difference, as the risk factor and average time waiting for respawn will get greatly reduced.
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