Forum Discussion

Re: how hard can it be?


@BallClipper wrote:

how hard can stopping cheating be?

write a script to track people's mov speed and aim and ban anyone who has unrealistic movements/ aiming pattern.

it should literally take 2 hours


If it's that easy then why don't you show them a video of how it's made?

Seriously though. Banning people because their aim moves too fast? That is quite possibly the worst idea I have heard this decade.

So let's say I left my graphic tablet plugged into my PC. I somehow brush it while playing Apex. My perspective spins out at insane speeds. BANNED! Because they don't work the same as a trackpad. The cursor will instantly jump to the location I touch on the tablet without any transition. That would be a lot of p***ed off digital artists. The same probably happens on touch screen monitors too, let alone tablets.

Even if you didn't have to worry about other peripherals, programming something to distinguish between human and inhuman movements without any false-positives is not going to be as straight forward as you think.

1 Reply

  • BallClipper's avatar
    BallClipper
    7 years ago
    i suggest you read what i wrote again, because everything you wrote is in the opposite spectrum of what i said.

    by speed i don't mean aiming speed, i mean moving speed. there are cheats that make you go in the speed of light. movement cheats are the easiest to counter.

    the anti aimbot cheat works this way:
    1. user's pc gives information about where the enemies are located(that eliminates lag) and where the cursor is pointing.
    2. the server checks the location of the cursor relative to the enemy. if the cursor is found to aim at the EXACT same spot, no matter how far/near the enemy is, having a reaction time close to 0, and keeping that aim while the enemy is moving, congrats, you have detected an aimbot