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well why put my name in the kill feed if its somebody elses kill, why not put their name there instead? and i shot him up look at the counter numbers above him as i shoot him those dont count either?
@gg123xyz wrote:well why put my name in the kill feed if its somebody elses kill, why not put their name there instead? and i shot him up look at the counter numbers above him as i shoot him those dont count either?
i don´t know why, im not sure but nether damage or kill seems to count on a player knocked down by someone else.
so youré right, it should be that persons name in the killfeed aswell.
Because the original knockdown was already shown on the kill feed. You finished the kill, your name and weapon are shown. It all makes sense (showing the other guy on the kill feed for the 2nd time would be confusing, especially if that was with a different weapon than you used - you hear a shotgun and the killfeed shows a havoc - that just doesn't sound right). Could have different icons for downing and finishing players though.
Only 1 kill can be awarded for 1 opponent, so it's just a matter of how the game is set on who gets the kill in situations like this. Killstealing from opponent's is allowed in PubG (in a similar situation, you would be the one who gets the credit and the real killer would end up with just knockdown count +1), it's not in Apex. Both variants make sense, so it's just a matter of dev's taste how they set it up. It just goes with the philosophy of the game. Finishing opponents is highly recommended in PubG, so allowing killstealing makes perfect sense; while in apex there's a lot of stuff to make finishing downed opponents harder (long timer for revive, knock down shields, fast knocked movement, etc), so it kind of makes sense that killstealing is not promoted since that increases the chance of survival for the knocked players.
I think that both variants fit their respective games just fine, although I do like the idea of killstealing.
Both knockdown and finishes show on the kill list. And damage on knocked players does'nt count in dmg in end report...
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